In 1.0 and 1.1 you will trip at this point (and probably at some other places too).
Kong-Fu wrote:I tired. I couldn't find it.
Kong-Fu wrote:I bet I can make a better video than you.
Kong-Fu wrote:If you change the "01" to a different number, you can choose as many hits as you want! If you put in "FF" they never die!
Simion32 wrote:However, the wide levels in DKC2 are not that simple, they seem to have variable width. For example, Bramble Scramble in DKC2 is MUCH wider than Slipslide Ride in DKC.
Mattrizzle wrote:They only appear in a single area.]
Tompa wrote:It isn't that hard to get a rom and the emulator to play the movie anyway =).
Jomingo wrote:Pandahut101, please read the rules before posting again.
Particularly the part about spelling and grammer.
Kiddy14 wrote:Raccoon Sam wrote:I'm aware of that, but as a kid I didn't just think it was logical enough for a Frog or a Snake to jump in mid-air.
You can't tell monkeys defying gravity (as in roll jump) was logical either
Tiptup Jr. wrote:Okay, who put that they both sucked? I need to know so I can put poison in their crunch berries.
Jomingo wrote:We usually discourage people from advertising other forums, but this I will make an exception because Simion seems so excited about it.
Blaziken257 wrote:As for the level storage, I've never tinkered with that, but it looks as though the game stores things in 64x64-pixel chunks. Maybe I'll try to dig into that a little more.
Kiddy14 wrote:The first one is weird, how did they expect you to climb up there? O_o