Search found 267 matches

Return to advanced search

Re: DKC SNES Trilogy: Differences between revisions

In 1.0 and 1.1 you will trip at this point (and probably at some other places too).
Image
by Raccoon Sam
October 30th, 2008, 7:19 am
 
Forum: General DKC Discussion
Topic: DKC SNES Trilogy: Differences between revisions
Replies: 161
Views: 1813358

Re: DKC Trilogy PAR Code Collection

Kong-Fu wrote:I tired. I couldn't find it.

Find what? The ROM? The Emulator?

Kong-Fu wrote:I bet I can make a better video than you. :P

That wasn't too nice.
by Raccoon Sam
October 29th, 2008, 7:13 am
 
Forum: General DKC Discussion
Topic: DKC Trilogy PAR Code Collection
Replies: 114
Views: 320063

Re: DKC Trilogy PAR Code Collection

Why are you unable? All you need is an emulator and the ROM.
by Raccoon Sam
October 28th, 2008, 3:25 pm
 
Forum: General DKC Discussion
Topic: DKC Trilogy PAR Code Collection
Replies: 114
Views: 320063

Re: DKC ROM Offsets (Sprite Tilemap/Animation Routines, etc.)

Guess it's a minor contribution, but Gnawty Bosses' health is at 0x35F897
by Raccoon Sam
October 28th, 2008, 4:35 am
 
Forum: Documentation
Topic: DKC ROM Offsets (Sprite Tilemap/Animation Routines, etc.)
Replies: 23
Views: 57130

Re: Most loved Mario games

My absolute favourite is Super Mario Land 2: Six Golden Coins
by Raccoon Sam
October 27th, 2008, 9:11 am
 
Forum: Mario Games
Topic: Most loved Mario games
Replies: 18
Views: 33399

Re: 500 things in DKC that aren't possible in real life

Technically everything done in the DKC series is impossible in real life.
Like breathing underwater.
by Raccoon Sam
October 27th, 2008, 9:11 am
 
Forum: Forum Games
Topic: 500 things in DKC that aren't possible in real life
Replies: 500
Views: 439898

Re: DKC Trilogy PAR Code Collection

Haha, oh man, I was just about to do that :D
I want him to die eventually, though, so I'm tracing the offset of the value now. A PAR code won't work if it's above 1.
by Raccoon Sam
October 27th, 2008, 5:32 am
 
Forum: General DKC Discussion
Topic: DKC Trilogy PAR Code Collection
Replies: 114
Views: 320063

Re: DKC Trilogy PAR Code Collection

Kong-Fu wrote:If you change the "01" to a different number, you can choose as many hits as you want! If you put in "FF" they never die!


I wouldn't be too sure..! FF means 255 in decimal, so they would, indeed, die after 255 hits.
If you set it to 0 however...
by Raccoon Sam
October 27th, 2008, 2:59 am
 
Forum: General DKC Discussion
Topic: DKC Trilogy PAR Code Collection
Replies: 114
Views: 320063

Re: DKC ROM Offsets (Sprite Tilemap/Animation Routines, etc.)

What defines the banana group's size?
by Raccoon Sam
October 26th, 2008, 10:00 am
 
Forum: Documentation
Topic: DKC ROM Offsets (Sprite Tilemap/Animation Routines, etc.)
Replies: 23
Views: 57130

Re: What do you want from DK Wii?

Now you're just plain insulting, BANLO-KAZOOIE WAS ORIGINALLY A SNES GAME RARE WAS WORKING ON UNTIL THEY MOVED IT TO N64!!!!!!!!!!!!! :evil: SM64 WAS IN DEVELOPEMENT FOR AN FX CHIP ON THE SNES!!!!!! I'm sorry, but I'm tired of explaining all this. Whoa, monkey man, have a banana 'n calm down. Holys...
by Raccoon Sam
October 14th, 2008, 3:45 am
 
Forum: Other DKC Related Games
Topic: What do you want from DK Wii?
Replies: 44
Views: 74110

Re: The DKL3 soundtrack topic!

Also, I find it interesting that that site has music for both the GB version and the GBC version, even though the music is exactly the same in both versions. Weird... Naw, there's an extra track in the GBC version as far as I'm aware. You can find GBS players, (and even a Winamp plug-in as far as I...
by Raccoon Sam
September 19th, 2008, 2:38 pm
 
Forum: Donkey Kong Land
Topic: The DKL3 soundtrack topic!
Replies: 15
Views: 26271

Re: Random info

Simion32 wrote:However, the wide levels in DKC2 are not that simple, they seem to have variable width. For example, Bramble Scramble in DKC2 is MUCH wider than Slipslide Ride in DKC.

So there's been actually some DKC2 data findings? Have you got a document up or is this just assumption/early hacking?
by Raccoon Sam
September 19th, 2008, 2:36 pm
 
Forum: Documentation
Topic: Random info
Replies: 6
Views: 14839

Re: DKC Resource Editor

Good job.
by Raccoon Sam
September 17th, 2008, 3:15 am
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 737
Views: 3151727

Re: DKC Resource Editor

Mattrizzle wrote:They only appear in a single area.]

As far as I'm aware, Funky Kong makes an appearance in the credits, in a Mill stage.
by Raccoon Sam
September 16th, 2008, 5:45 am
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 737
Views: 3151727

Re: The DKL3 soundtrack topic!

The highest quality you'll get is a GBS, straight from the Penultimate GBS Archive.
It has GBS-packages of all DKL games' each and every song with seamless looping and perfect sound quality.
The files are also extremely small.
by Raccoon Sam
September 16th, 2008, 5:33 am
 
Forum: Donkey Kong Land
Topic: The DKL3 soundtrack topic!
Replies: 15
Views: 26271

Re: Wario Land

Where is Virtual Boy Wario Land? It was equally awesome with 1 if you ask me. Completed it several times over and still play it today, man I love it..! VBWL = WL1 > WL2 > WL4 > WL3 I haven't played Shake it! nor Master of dis appointment guise, which, for one isn't even a part of the Wario Land-seri...
by Raccoon Sam
September 16th, 2008, 5:22 am
 
Forum: Mario Games
Topic: Wario Land
Replies: 18
Views: 29862

Re: What do you want from DK Wii?

I want the old gang of DKC Trilogy developers to gather up, even for a short period of time, to have a brainstorm of ideas to use in DKWii.
That being said, a 3-D DKC trilogy re-make would be so, freakin', radical.
by Raccoon Sam
September 15th, 2008, 8:22 am
 
Forum: Other DKC Related Games
Topic: What do you want from DK Wii?
Replies: 44
Views: 74110

Re: Most hated level

Fish Food Frenzy.
by Raccoon Sam
September 15th, 2008, 12:38 am
 
Forum: Donkey Kong Country 3
Topic: Most hated level
Replies: 61
Views: 133913

Re: Super Nuke Bros. Melee

Aw yeah, Callum showed me some pics of this. Great work so far.
by Raccoon Sam
September 15th, 2008, 12:08 am
 
Forum: Super Smash Bros. Series
Topic: Super Nuke Bros. Melee
Replies: 41
Views: 75440

Re: DKC3 TAS

Tompa wrote:It isn't that hard to get a rom and the emulator to play the movie anyway =).

Too bad the special SNES9X for the playback of this movie is only available for Windows.
EDIT: Just saw it. Wondrous work.
by Raccoon Sam
September 13th, 2008, 8:55 pm
 
Forum: Donkey Kong Country 3
Topic: DKC3 TAS
Replies: 12
Views: 20795

Re: DKC3 TAS

Waiting patiently for an AVI. Can't wait..!
by Raccoon Sam
September 12th, 2008, 2:31 pm
 
Forum: Donkey Kong Country 3
Topic: DKC3 TAS
Replies: 12
Views: 20795

Re: The Mysterious Mr X

Just a note, it wasn't the German instruction manual, but the German player's guide.
by Raccoon Sam
September 6th, 2008, 5:54 pm
 
Forum: Donkey Kong Country 2
Topic: The Mysterious Mr X — A mystery no more!
Replies: 108
Views: 224691

Re: Japanese DKC ROM Editor

1. The level have to be made TILE BY TILE, it takes a loooooong time to make a level in the size of the original used level. Would you rather edit the levels with a Hex editor, byte by byte? 4. Quite hard to understant all the "?????"... That's a problem on your end. Try to enable Japanes...
by Raccoon Sam
August 11th, 2008, 3:09 pm
 
Forum: ROM Hacking
Topic: Japanese DKC ROM Editor
Replies: 90
Views: 132090

Re: Moderators

I can't see myself as a moderator. Sounds too much like a responsibility.

Moderation is usually flawed in most forums anyway. Hope DKCA won't turn that way.
by Raccoon Sam
July 30th, 2008, 10:01 pm
 
Forum: DKC Atlas Forum Discussion
Topic: Moderators
Replies: 73
Views: 126697

Re: 99 yellow bananas in my hoard...

^Wash doesn't rhyme with Rash, but whatever.

76 Yellow Bananas in my Hoard,
76 Yellow Bananas,
Kick Koin in the groin,
and grab his DK coin,
75 Yellow Banans in my Hoard.

http://rhymezone.com/
by Raccoon Sam
July 23rd, 2008, 4:31 am
 
Forum: Forum Games
Topic: 99 yellow bananas in my hoard...
Replies: 270
Views: 413323

Re: Inverted Controls

Makes surprisingly much sense.
by Raccoon Sam
July 16th, 2008, 7:49 pm
 
Forum: Donkey Kong Country 3
Topic: Inverted Controls
Replies: 22
Views: 36084

Re: inverted controls

Jomingo wrote:Pandahut101, please read the rules before posting again.

Particularly the part about spelling and grammer.

..?
I fail to see any spelling/grammatical errors in his post.. In fact, I understood it completely.

And it's 'grammar', not 'grammer'.
by Raccoon Sam
July 16th, 2008, 6:22 am
 
Forum: Donkey Kong Country 3
Topic: Inverted Controls
Replies: 22
Views: 36084

Re: WARNING: SPOILERS How come...

Unless I'm mistaken, all of the 'turns' or whatever they're called, (the points where you change your direction but don't go to a level) have a warp in them.
by Raccoon Sam
July 8th, 2008, 11:22 am
 
Forum: Donkey Kong Country
Topic: The map warp isn't working for me...
Replies: 6
Views: 14783

Re: Create/Suggest Forum Graphics: Buttons, Smilies, Icons, etc.

The map icons from DKC1/2 would be pretty rad.
But then again they serve no purpose when it comes to expressing anything.
by Raccoon Sam
July 8th, 2008, 11:16 am
 
Forum: DKC Atlas Forum Discussion
Topic: Create/Suggest Forum Graphics: Buttons, Smilies, Icons, etc.
Replies: 73
Views: 145714

Re: post your DKC Hacks here.

For the sake of anyone wanting to try the aforementioned method, it's Geiger's debugger, not Gieger's.
by Raccoon Sam
July 8th, 2008, 11:14 am
 
Forum: ROM Hacks
Topic: Minor DKC hacks & early works in progress
Replies: 98
Views: 237770

Re: Winky the frog VS. Rattly the snake

At least that was intentional and probably explained in the instruction manual. Mmm... Rattly's "power" was also intentional. And probably explained in the Player's Guide. I never said it wasn't. What I mean is that it is completely against common sense for a snake or a frog who're suppos...
by Raccoon Sam
July 4th, 2008, 9:25 pm
 
Forum: General DKC Discussion
Topic: Winky the frog VS. Rattly the snake
Replies: 62
Views: 93462

Re: Winky the frog VS. Rattly the snake

Kiddy14 wrote:
Raccoon Sam wrote:I'm aware of that, but as a kid I didn't just think it was logical enough for a Frog or a Snake to jump in mid-air.

You can't tell monkeys defying gravity (as in roll jump) was logical either :roll:

At least that was intentional and probably explained in the instruction manual.
by Raccoon Sam
July 4th, 2008, 8:55 am
 
Forum: General DKC Discussion
Topic: Winky the frog VS. Rattly the snake
Replies: 62
Views: 93462

Re: Winky the frog VS. Rattly the snake

I'm aware of that, but as a kid I didn't just think it was logical enough for a Frog or a Snake to jump in mid-air.
by Raccoon Sam
July 4th, 2008, 3:07 am
 
Forum: General DKC Discussion
Topic: Winky the frog VS. Rattly the snake
Replies: 62
Views: 93462

Re: Winky the frog VS. Rattly the snake

Would you like some opinions, Tiptup? :)
by Raccoon Sam
July 3rd, 2008, 9:23 am
 
Forum: General DKC Discussion
Topic: Winky the frog VS. Rattly the snake
Replies: 62
Views: 93462

Re: Winky the frog VS. Rattly the snake

Don't get me wrong, Winky and Rattly were cool and fitting characters, but their physics were pretty wonky. Thanks to their inability to actually WALK or even crawl, I never knew when I was able to jump and when I wasn't. That kinda of stuff confused a kid like me back then and that wasn't cool.
by Raccoon Sam
July 3rd, 2008, 6:26 am
 
Forum: General DKC Discussion
Topic: Winky the frog VS. Rattly the snake
Replies: 62
Views: 93462

Re: Winky the frog VS. Rattly the snake

Tiptup Jr. wrote:Okay, who put that they both sucked? I need to know so I can put poison in their crunch berries.

I did.
They both did suck.
by Raccoon Sam
July 3rd, 2008, 6:08 am
 
Forum: General DKC Discussion
Topic: Winky the frog VS. Rattly the snake
Replies: 62
Views: 93462

Re: Japanese DKC Editor

Jomingo wrote:We usually discourage people from advertising other forums, but this I will make an exception because Simion seems so excited about it. :D

:?: What was this all about? Elitism?

Either way, it's a cool editor. Tried it out and works wonders.
by Raccoon Sam
July 1st, 2008, 4:44 pm
 
Forum: ROM Hacking
Topic: Japanese DKC ROM Editor
Replies: 90
Views: 132090

Re: DKC Custom Level Ideas

It would be cool to make our own Minecart/Roller Coaster levels. Those are some of the best in the games. This'd probably be the easiest thing to do; in fact, I think it'd be very possible to do it with a Hex Editor and some patience, since the Mine Cart levels don't have such strict seam rules as ...
by Raccoon Sam
June 26th, 2008, 9:10 am
 
Forum: DKC Level Builder
Topic: DKCLB Custom Level Ideas
Replies: 419
Views: 824337

Re: So I hear that there's a Rocket Rush theme in DKL3...

Yes, Rocket Rush exists in the game. In fact, it sounds pretty cool. Unless I'm mistaken, there are other unused songs in there, too! Check out the GBS yourself.
The GBS is for the Japanese color version, though. Makes no difference as far as I'm aware.
by Raccoon Sam
June 26th, 2008, 12:45 am
 
Forum: Donkey Kong Land
Topic: So I hear that there's a Rocket Rush theme in DKL3...
Replies: 4
Views: 11214

Re: DKC Custom Level Ideas

I'd love a Jungle level more reliant to vines and treetops and stuff like that instead of just the plain Mario-like 'walk the ground, avoid pits, jump on enemies' -schema.
by Raccoon Sam
June 25th, 2008, 7:19 am
 
Forum: DKC Level Builder
Topic: DKCLB Custom Level Ideas
Replies: 419
Views: 824337

Re: DKC2 Beta Shots?

Wow, Klaptraps in DKC2? I'm gonna hope they're still somewhere in the ROM :>
by Raccoon Sam
June 24th, 2008, 8:01 am
 
Forum: Donkey Kong Country 2
Topic: Donkey Kong Country 2 Beta Research & Discussion
Replies: 44
Views: 154715

Re: Experiences playing DKC games?

DKC on a SNES at my cousin's house when I was very young.
Loved it.
by Raccoon Sam
June 24th, 2008, 7:33 am
 
Forum: General DKC Discussion
Topic: Experiences playing DKC games?
Replies: 17
Views: 24034

Re: DKC Challenge Edition [Hack]

Can't say I love those bushes, but I guess/know it isn't easy.. Just hope you'll find a way to add some more scenery to it.
But otherwise I love it. The very first 'real' DKC Hack will finally ensue!
by Raccoon Sam
June 20th, 2008, 8:11 pm
 
Forum: ROM Hacks
Topic: DKC Challenge Edition [Hack]
Replies: 24
Views: 44806

Re: An incomplete Red Wharf map for DKL3

Blaziken257 wrote:As for the level storage, I've never tinkered with that, but it looks as though the game stores things in 64x64-pixel chunks. Maybe I'll try to dig into that a little more.

Naw, looks like 32x32 to me.
Either way, great map!
by Raccoon Sam
June 18th, 2008, 12:03 pm
 
Forum: DKC Projects/Fanworks
Topic: An incomplete Red Wharf map for DKL3
Replies: 14
Views: 22066

Re: New Donkey Kong in 2D!

Sam, puntuation is your friend. If it were a compilation I would hope for some original content, I don't need to buy another copy of the trilogy. I hope it's not a compilation though, I would like to see an awesome Donkey Kong comback . I don't really think minor punctuation errors are that horribl...
by Raccoon Sam
June 16th, 2008, 7:54 am
 
Forum: Other DKC Related Games
Topic: New Donkey Kong in 2D!
Replies: 21
Views: 35904

Re: New Donkey Kong in 2D!

It better be a DKC123 remake compilation thing

Or it'll end up as Donkey Kong: Godawful Gimmicks
by Raccoon Sam
June 15th, 2008, 2:13 pm
 
Forum: Other DKC Related Games
Topic: New Donkey Kong in 2D!
Replies: 21
Views: 35904

Re: Unseen Scenes (Development Discussion)

Kiddy14 wrote:The first one is weird, how did they expect you to climb up there? O_o

Maybe they didn't; it could be actually two bonus levels, just set on top of each other to save space.
by Raccoon Sam
June 15th, 2008, 9:42 am
 
Forum: DKC Atlas Website Discussion
Topic: Unseen Scenes (Development Discussion)
Replies: 16
Views: 35550

Re: DKC Rare(ware) Takes

I have never ever seen that Castle render before..! Excellent find!
by Raccoon Sam
June 13th, 2008, 8:11 am
 
Forum: General DKC Discussion
Topic: DKC Rare(ware) Takes
Replies: 23
Views: 33324

Re: Forum Ranks - Submit your suggestions!

I dunno, maybe some titles from the DKC2 (or was it 3?) High-score tables like 'Top Banana' etc.
by Raccoon Sam
June 12th, 2008, 8:07 am
 
Forum: DKC Atlas Forum Discussion
Topic: Forum Ranks - Submit your suggestions!
Replies: 80
Views: 130436

Re: Non-DKC hacks featuring DKC elements

if I recall correctly the hack is called Brutal Mario.
It's pretty cool.
by Raccoon Sam
June 10th, 2008, 10:23 pm
 
Forum: ROM Hacks
Topic: Non-DKC hacks featuring DKC elements
Replies: 4
Views: 9275
PreviousNext

Return to advanced search

cron