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Re: DKC Resource Editor

Kiddy14 wrote:You can use APNG... is just like PNG except it allows to be animated; though it's not so supported by every browser and PC (Windows included)...

Spoiler!
Image
See? It's a PNG except it's animated.

What programm do you use to edit APNG?
by asmodeus
October 7th, 2008, 9:16 am
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 737
Views: 3149103

Re: DKC Trilogy PAR Code Collection

Codes for DKC 2 to be an animal:

First switch on following code BEFORE using any of the next codes:
7E006F 01

7E006E 9C - play as Rambi
7E006E A0 - play as Enguarde
7E006E 90 - play as Squitter
7E006E 94 - play as Rattly
7E006E 98 - play as Squawks
by asmodeus
October 6th, 2008, 12:40 pm
 
Forum: General DKC Discussion
Topic: DKC Trilogy PAR Code Collection
Replies: 114
Views: 320019

Re: DKC Trilogy PAR Code Collection

Here are some codes I found myself: DKC 7E1503 01 - only one hit to beat Gnawty bosses 7E1501 01 - only one hit to beat Necky bosses 7E1175 01 - only one hit to beat Zinger boss 7E057A 03 - the lights in "Loopy Lights" are constantly ON DKC 2 7E08C0 63 - infinite lives 7E08CA 63 - infinite...
by asmodeus
October 6th, 2008, 12:34 pm
 
Forum: General DKC Discussion
Topic: DKC Trilogy PAR Code Collection
Replies: 114
Views: 320019

Re: DKC Resource Editor

Simion32 wrote:OK, let's keep this progress barrel spinning! I've now got the DKCRE able to extract whole animations at once. [...]

Wow! I'm looking forward to the next version of it. :D
by asmodeus
October 6th, 2008, 12:07 pm
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 737
Views: 3149103

Re: Japanese DKC ROM Editor

The "Bad ROM" thing happened to me too, but there's nothing wrong with it. Maybe it's doing that because it's a hacked ROM. I think now, there wouldn't be a problem. I thought that because I had a problem: enemies appeared suddenly when they was in the middle of the screen, and they hit D...
by asmodeus
October 6th, 2008, 4:32 am
 
Forum: ROM Hacking
Topic: Japanese DKC ROM Editor
Replies: 90
Views: 132049

Re: Japanese DKC ROM Editor

BAD ROM ?!?
Does that happen to you when saving?:
saving.png
saving.png (5.8 KiB) Viewed 59190 times

And what's about that when running an edited rom?:
bad_rom.png
bad_rom.png (2.47 KiB) Viewed 59185 times
by asmodeus
October 6th, 2008, 12:46 am
 
Forum: ROM Hacking
Topic: Japanese DKC ROM Editor
Replies: 90
Views: 132049

Re: Japanese DKC ROM Editor

Maybe you are right...
I just tried a hex for Zinger, but there was nothing... in the competition version. But it works with the original version.
by asmodeus
October 6th, 2008, 12:09 am
 
Forum: ROM Hacking
Topic: Japanese DKC ROM Editor
Replies: 90
Views: 132049

Re: Japanese DKC ROM Editor

Half the hexes in the sprite file are either nothing, or they freeze the camera, so why even translate them? Why not take Giagurgolo's sprite list and reformat it so it works with DKedit? I tried it and it seems to work so far, so I guess the sprites are pretty much translated then! :mrgreen: Too m...
by asmodeus
October 5th, 2008, 11:56 pm
 
Forum: ROM Hacking
Topic: Japanese DKC ROM Editor
Replies: 90
Views: 132049

Re: Japanese DKC ROM Editor

Kong-Fu wrote:0x93D7=Expresso (No Crate)
...
0x98AF=Klump
[...]

Thanks! The list has been updated!
by asmodeus
October 5th, 2008, 9:29 am
 
Forum: ROM Hacking
Topic: Japanese DKC ROM Editor
Replies: 90
Views: 132049

Re: Japanese DKC ROM Editor

I can need your help! Open DKC Edit v3 and find out what all the objects are. Have a look on the screenshot: http://www.freewebs.com/asmodeusgames/objects.png The red squares are the objects. They are numbered (#0, #1, #2, ...). That is only the number of object in that level. Important is the numb...
by asmodeus
October 5th, 2008, 7:50 am
 
Forum: ROM Hacking
Topic: Japanese DKC ROM Editor
Replies: 90
Views: 132049

Re: Japanese DKC ROM Editor

Kong-Fu wrote:Try putting 9B7F in A level.

I think it isn't really gold. I think you can see it anywhere in DKC.
by asmodeus
October 5th, 2008, 3:20 am
 
Forum: ROM Hacking
Topic: Japanese DKC ROM Editor
Replies: 90
Views: 132049

Re: Japanese DKC ROM Editor

I didn't think it was that easy. :? Each level and sprite has got its own number, I have looked them up. It wasn't really difficult. ...by the way, when is a golden Kritter ever used in the game? :| I have tried to place the golden Kritter in a level, but instead of him there was nothing. I've comp...
by asmodeus
October 5th, 2008, 3:08 am
 
Forum: ROM Hacking
Topic: Japanese DKC ROM Editor
Replies: 90
Views: 132049

Re: Japanese DKC ROM Editor

Dkedit probably can't open it because the levels are too big. Ha! I CAN view the ice cave levels(or at least the maps only)! Open on the panel ????( S ) -> ???????( C ) or press F12, and there appears a window: Set FG to "8D66:..." to see the ice cave levels and bonuses! You can also set ...
by asmodeus
October 5th, 2008, 1:16 am
 
Forum: ROM Hacking
Topic: Japanese DKC ROM Editor
Replies: 90
Views: 132049

Re: Japanese DKC ROM Editor

All levels and some sprites are translated into english!
Download the attached zip file and copy the included ini them into the Data folder of DK Edit, overwrite the japanense files.
by asmodeus
October 5th, 2008, 12:43 am
 
Forum: ROM Hacking
Topic: Japanese DKC ROM Editor
Replies: 90
Views: 132049

Re: Japanese DKC ROM Editor

Kong-Fu wrote:Yeah.

Dkedit probably can't open it because the levels are too big.

I think I was able to open them before...
by asmodeus
October 4th, 2008, 11:39 pm
 
Forum: ROM Hacking
Topic: Japanese DKC ROM Editor
Replies: 90
Views: 132049

Re: Japanese DKC ROM Editor

EDIT: Also, Dkedit version 0.03 is out. I already have the latest version :P I'm currently trying to understand the camera thing, but it's quite difficult... And anyhow I can't open the water and ice cave levels anylonger. That was already before I downloaded version 0.03, so it's not because of th...
by asmodeus
October 4th, 2008, 11:13 pm
 
Forum: ROM Hacking
Topic: Japanese DKC ROM Editor
Replies: 90
Views: 132049

Re: Japanese DKC ROM Editor

That Editor is very cool! The c++ source is included, so I would like to translate some things from japanense into english , those words, where I can guess what it means (e.g. 'open', 'save' or 'exit'). There is only one problem for me: I need to have the header file " vcl.h ", does anybod...
by asmodeus
October 4th, 2008, 11:36 am
 
Forum: ROM Hacking
Topic: Japanese DKC ROM Editor
Replies: 90
Views: 132049
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