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"This time out, the ACM pseudo-3D rendered technology is starting to look dated (but still quite satisfying)
and the leaping, climbing and throwing antics of our protagonist primates is all too familiar. Still, plug
this cart into your SNES and see if you're strong enough to resist its gratifying game play, its many
levels and its patented Miyamoto polish. I think not."
"Unlike 99.9% of videogame sequels, DKC3 is far more than just a lacklustre collection
of reheated levels and monsters. Instead it takes the tried-and-tested gameplay of its
forebears, gives it a fresh twist and then adds tons of excellent new features."
"Here's number three in a series that just keeps getting better... This might be the best
looking 16-bit game we've ever seen. It's also one of the best playing."
"Yes, it's 16-bit. But darn it, Donkey Kong Country 3 still looks like a 32-bit game."
"Believe us when we say this is a fantastic way to blow your time... It's a tad harder than the
last, but anyone who enjoys action/platformers should dig this tail of the trilogy."
"After seeing Diddy's Kong Quest I thought there was no way Rare could improve on what I
considered near perfect graphics and gameplay. So, it looks like I'll be missing lunch yet again
as I've already eaten my words."
"DKL3 is just what you game-starved players have been waiting for and Rare has done wonders with the
GameBoy's limited memory size. There's enough platform action here to keep you glued to the small screen for
ages... You'll be hard pushed to find anything better this year."
"Nintendo didn't ixnay on the regurgitate when creating DKC3."
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