After collecting 47 Gold Balloons and all the pieces of the T.T. Amulet, you'll be able to enter the T.T. Door. But rather than finding your happy, time-keeping friend, you'll meet up with Wizpig for a rematch! This time you'll be on Wizpig's turf, a track full of floating asteroids, laser barriers and other hazards.

Wizpig pulls out all the stops in this one, so you'll need to use a well balanced racer for this race. Diddy is probably the best choice, but Timber might also be able to swing it. Whoever you choose, you'll need to practice this race a bunch of times to win!

After you beat Wizpig the second time, you'll open the Adventure Two mode, which will allow you to race in mirrored versions of all the tracks.




Diddy Kong™ Racing Trademark of Nintendo
© 1997 Rare. Diddy Kong, Banjo and Krunch licensed by Nintendo.