Cheats: Diddy Kong Racing

Cheat mode:
Enter one of the following codes through the "Magic Codes" selection on the options screen. Enter the code again to disable the cheat effect. Note: The cheat codes can not be saved and must be entered with each game session. Additionally, some codes will only work in Tracks mode and have no effect in Adventure mode. Note: Every time you defeat Wizpig, a code will be revealed.

Rainbow balloons
Enter OPPOSITESATTRACT.
Green balloons
Enter TOXICOFFENDER.
Yellow balloons
Enter BODYARMOR.
Red balloons
Enter BOMBSAWAY.
Blue balloons
Enter ROCKETFUEL.
Free balloon
Enter EOLAOBFENRLONE.
No zippers
Enter ZAPTHEZIPPERS.
Bananas slow race
Enter BOGUSBANANAS.
Unlimited bananas
Enter VITAMINB.
No bananas in multiplayer mode
Enter NOYELLOWSTUFF.
No CPU player weapons
Enter BYEBYEBALLOONS.
Two-player adventure mode
Enter JOINTVENTURE.
Alternate horn
Enter BLABBERMOUTH. Note: This code also works in Adventure mode.
Expert CPU
Enter TIMETOLOSE.
Level three items (top baloons)
Enter FREEFORALL.
Start race with ten bananas
Enter FREEFRUIT.
Music test
Enter JUKEBOX. A music test option will be available on the "Audio Options" menu.
Large racers
Enter ARNOLD. Note: This code also works in Adventure mode.
Small racers
Enter TEENYWEENIES. Note: This code also works in Adventure mode.
Race against same character
Enter DOUBLEVISION. Note: This code also works in Adventure mode.
View credits
Enter WHODIDTHIS. Note: Reset the Nintendo 64 to resume.
No slow down
Enter OFFROAD to drive at full speed when leaving the track.
Display ROM checksum:
Enter DODGYROMMER.
EPC Lock-Up display
Enter EPC.

Play as Drumstick:
Collect all of the trophies and amulets. Move to the central area, with the red spot that leads to all other zones. Run over the frogs near the edge of the water. Run over the frog that has a red bird perched on its head to access Drumstick.

Play as T.T.:
Beat T.T.'s course times on each race under time trial mode. T.T. will be selectable after the game is reset.

Space World:
Collect all the trophies and amulets, then locate the sign by the lighthouse. Approach the sign and honk your horn. The lighthouse will turn into a rocket and launch into space, allowing access to the bonus fifth world.

Second adventure:
Enable the "Space World" code. Beat Wizpig on this world. An "Adventure 2" option will now be available. This adventure involves collecting platinum balloons on reversed tracks.

Hint: Quick start:
Press A at the moment the race commentator says "Get Ready" and those words fade from the screen.

Hint: Drive at full speed:
When you start with the car, rapidly and repeatedly press A during the entire race. If done correctly, you eventually should be driving at about 65 km/h. Unfortunately, this does not work with the Hovercraft or Plane.

Hint: Zipper boost:
Release all buttons immediately before driving over a Zipper to get a green boost. This is best boost you can get off a Zipper. Getting almost all green boosts on the Zippers will help you defeat T.T., as well as getting a lot of bananas and not crashing.

To get a fast Zipper, release the gas just before going over the zipper. If done correctly green flames and the colored smoke will appear. To get the fastest boost possible, do not press the gas again until the colored smoke is completely gone. The smoke seems to act like a small boost and the longer you stay off the gas, the more of a boost you get. This is especially useful in the more challenging parts such as Adventure Two and defeating T.T. Clock.

Hint: Green Boost:
When you are about to go through a boost or over one, you can go faster than normal. Just release the gas immediately before you go over or through it. If done correctly, you should get a green boost, which is faster then a normal boost.

Hint: Sharp turns:
Press Brake + R + Analog-stick Left or Right very quickly to do a sharp turn. Do this for approximately one second to turn all the way around. Note: Some practice is required to do this move.

Hint: Boulder Canyon: Bell:
You will see a bell in Boulder Canyon while racing in your hovercraft. Press R button and jump to hit it. If done correctly, a bell should start ringing. If you timed it correctly, some of the other players will be stuck in the water for a short amount of time, and allow you to take the lead. This is especially useful when you are ahead of T.T. in Time Trials mode.

Hint: Darkwater Beach: Ammunition:
When you start, go to the is land which is a little bit away from the mainland. There will be a balloon on the island and one on the land. Keep going back and forth to get the ammunition. One balloon is a shot. Two balloons is an accurate shot. Three balloon is ten shots.

Hint: Greenwood Village: Shortcut:
There is a well in Greenwood Village just before you exit the village enter the tunnels. Slow down and run into the well. You will fall in and get a big shortcut with a zipper about halfway through.

Hint: Haunted Woods: Shortcut:
After the announcer says "Go", you will see a fountain. Go across with the hovercraft to take the lead and get in into first place. Note: This can be done in tracks mode.

Hint: Controlling T.T.:
When your are turning with T.T., hold A but lightly press the B. You may have to press B a few times before he turns well. Do not hold B. T.T. should turn very well, making him the ultimate racer in the game. In hover, hold R for good turning.

Hint: Controlling Drumstick:
To improve his turning, continually tap the Analog-stick in the direction you want to turn.

Hint: T.T Key locations:

Dino Domain - Ancient Lake
At the start, go straight until you find the ramp. Ride up the ramp to access the key.
Snowflake Mountain - Snowball Valley:
At the start, do not boost yourself. Immediately go left to locate the key easily.
Sherbert Island - Crescent Island
At the start, take the left way at the split and go into the water. Search to find the key.
Dragon Forest - Boulder Canyon
Race until you get to the bridge. Hit the bell and listen for a ring. Turn 180 degrees, and the bridge should rise. Make sure you have maximum power-ups with the blue balloons. As the bridge is rising, boost yourself up and over the jump. You should be on a platform and can obtain the key.

Hint: Defeating the dinosaur Boss:
Use the following steps to defeat the dinosaur Boss for the second time. First, try to get a turbo start at the beginning of the race by pressing Gas immediately before the announcer says "Go". Make sure you do not get a blue turbo. If you do, slow down but avoid getting stepped on. You should be right behind the Boss. Get the first red balloon and shoot him. Then, swing over to the left. As soon as you get the blue balloon, use it. The Boss should still be behind you if done correctly. Then, go to the left and get the red balloon. The Boss should be slowly getting in front of you. Wait until he is completely in front of you, then shoot him. Once you go around the corner, get the red balloon. The Boss should be behind you. Get the other red balloon. The Boss should be inching up on you. Shoot the Boss. Keep going, get the blue balloon, and use it. The Boss should be behind you for the rest of the race . Keep going and try to get all the remaining blue balloons to win. Note: Restart the race if any of the steps are not done correctly. Some practice is required for this trick.

Hint: Defeating Wizpig:
Use the following strategy to defeat Wizpig for the first time. Make sure you are using Bumper and race in Wizpig's mouth in the central area. Get a Blue Boost at the very beginning and when you see his shadow behind you, try to get in the middle of his legs at the very start. If done correctly, it will push you ahead. You will have to hit all zippers on all laps. If you miss one, you will fall in water and Wizpig will definitely pass you.

Play as Tiptup and drive into Wizpig's mouth. Start the match with a boost just before "Go" and drive under him to take the lead. Before you hit a boost release of the accelerator - if you do not, Wizpig will soon overtake you. Drive carefully on the road without going into the water or missing a boost. Keep getting the green boosts until you finish.

Play as Pipsy and get a green zoom off the Zipper by releasing A when you touch it.

Hint: Bananas and Turning:
As everyone knows, the bananas make you go faster. They actually do not make you go much faster when driving straight (approximately 1-5 mph depending on the number of bananas). When you turn, they really make a difference. Hold R when turning and they will make you turn sharper. This also makes you go much faster -- up to 90 mph in cars without using a zipper. This also works in hovers and planes. Another strategy is to tap R throughout the race to boost your speed. To track your speed, press C-Right.

Glitch: Fly upside down:
Go to the elephant and have him turn you into a plane. Then, go any where on the map -- the ocean has plenty of room. Press R(2) while holding Z. Note: This does not work all the time.