Donkey Kong 64
K.Rool Returns 
Let's Meet the Cast! 
Supporting Characters 
Some Help From Your Friends 
Expansion Pak 
Helpful Items 
Controlling Yourself 
Enemy Atlas 
DK Island 
Jungle Japes 
Angry Aztec 
Frantic Factory 
Gloomy Galleon 
Fungi Forest 
Crystal Caves 
Creepy Castle 
Hideout Helm 
Ask Cranky! 
Banana Fairies 
Multi-Player Mayhem 
Mini-Game Madness 
Secretive Secrets 
Back to Main 
A Rare logo 
Cool Stuff 
Links 
Soundoff 
Downloads 
Jukebox 
Credits 
Awards 
Studio 64 
Poke-Mart 
Contact 
Group Hug!! 
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Hideout Helm
It's time for the final showdown. K. Rool has activated his Blast o matic, but if you collected Blueprints, Snide will give you some time to deactivate the machine and kick K. Rool's tail. Use Tiny's Monkeyport near the bottom of the mechanical island and then Ponytail Twirl into the jaws of the mechanical beast. If you managed to collect all 40 blueprint pieces, you will have a full 50 minutes to tackle the challenges the helm hurls at you. The Kongs will have to work together if they hope to save their island! Keep in mind that if you quit the game or lose all your life before turning off the machine, you will have to start all over from the beginning and perform all the tasks again, but the timer will reset.
But First........  
Collect all 40 Blueprints 
Max out all your items supply 
Make sure you have all the upgrades from Cranky, Funky and Candy 
Win the Nintendo Coin from the Donkey Kong Arcade Machine and the Rareware Coin from Cranky's Jetpac game. 
Win at least four Battle Crowns from the Battle Arena. 
Once in the Helm, the doomsday clock will begin to tick away. Better run! First, use Lanky and his Orangstand to climb up the steep hills in the hallway. Once up the hill, switch to Chunky and blast the Pineapple Switch to open up a new pathway. Swing on the vines above the hot lava. Once you pass that area, hop into the Tag Barrel and get Tiny. Hop into the Tiny Barrel, shrink down and enter the nearby pipe. On the other side, you will find yourself in the same room as the Blast O Matic! Grow back to normal size and hop into the Tag Barrel and switch to Donkey Kong. Use the Gorrila Grab on the nearby lever to make some DK Stars appear overhead. Another timer will begin to tick. Quickly, run back to the Tag Barrel and switch to Diddy. Use Diddy's JetBarrel Boost to fly through at least five stars to open all the doors in the machine room. Use Chunky to bash down the four gates blocking the rooms accessable by the ground, stairs or catwalk, then switch back to DK. Go back to the passage with the Bongo Pads and rock out to break the glass, leading to DK's Bonus Games... 
DK's Bonus Games  Just like the other Kongs, Donkey will have two Bonus games to beat to turn off one section of the main power grid that runs the machine. In the first one, blast three wall targets by hopping into the Blast Barrel and timing your shots. In the second game, turn into Rambi and smash the required number of Kremlings before time runs out. Once you defeat both games, the yellow power grid will fail and a Banana Medal will appear! Be sure to grab it! 
Chunky's Bonus Games  Chunky's Triangle Pad will appear once DK finishes his Bonus Games, and that is where you should go next. Have Chunky play a nice tune while standing on the Pad, then take on the Bonus Games. In the first game, just punch the crates and find the hidden Kremling, then stomp him. In the next, use the Sniper Scope to take out two Buzzes. Be sure to grab the Banana Medal when you've completed both of them! 
Tiny's Bonus Games  Tiny's up next and you know what to do... Jam on her Saxophone Pad. In her first game, twirl through all the DK Stars, but don't touch the floor. In the next, bounce off the mushroom and through some more DK Stars. 
Lanky's Bonus Games  You should know what to do by now. Find Lanky's Trombone Pad and play your instrument. Lanky's first game has you Orangsprinting through a maze to find a switch and then a finish line, while his next game has him shooting down high flying bees. 
Diddy's Bonus Games  A Guitar Pad will appear in the doorway high above the floor, so use Diddy's Jetbarrels to fly up to it. In Diddy's first game, shoot the four Peanut Switches to raise the gate in the middle of the floor, then stomp the grey switch. It is easy to shoot the Peanuts Switches if you hover in front of one, hit it, then pivot left and right to hit the others. In the next, you have to defeat all the Kremlings in the room. 
Battle Arena  Diddy is the only one who can get to this Battle Arena. Once you shut off the power to the machine and the timer is shut off, use his Jetbarrel to rocket to the very top of the machine. Survive for a minute and a half to earn the last Battle Crown. 
Boss Key  K. Rool's no fool. Once you shut down the power, he'll retreat to his escape pod and blast out of Crocodile Isle, leaving behind the final Boss Key. However, the only way to get it is to bring along four Battle Crowns and the Nintendo and Rareware Coins. Be sure to snap the Banana Fairies before you grab the key! 
No more monkey business! Let's get K. Rool!
 
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