Donkey
Kong Country 2:
Diddy's
Kong Quest
Story
Moves
Gangplank
Galleon
Crocodile
Cauldron
Krem
Quay
Krazy
Kremland
Gloomy
Gulch
K.
Rool's Keep
The
Flying Krock
The
Lost World
Secrets
Back
to Main
Cool
Stuff
Links
Soundoff
Downloads
Jukebox
Credits
Awards
Studio
64
Poke-Mart
Contact
---------------------------------
|
What do the Kremling's do for fun when they're not make
the Kong Family's life miserable? They go to Krazy Kremland, the island
amusement park! This area features roller coasters that are not only in
extreme need of repair, but are also haunted! The Kremlings are so cheap,
they also built their park on a filthy swamp! Giant beehives will also
test our heros in their abilitiy to get out of sticky situations.
Hornet
Hole
What's the first stop on the amusement park tour? A giant beehive!
The walls are very high, much too high to jump over, so Diddy and Dixie
will have to jump up the walls by clinging to the sticky honey on the walls.
If you've ever played Metroid, you'll know what to do.
Hint
Team up to walk thru the honey without getting stuck. To wall jump, jump
and stick to the honey. Press left ot right and B to jump up.
Bonus
Area 1 Toss your partner up at the beginning and climb
up the hooks you find. You'll also need to wall jump to get to the top.
At the top, jump on the hooks going right and into the door.
Bonus
Area 2 After completing the 1st Bonus Area, fall down
and walk right to walk into the door in the wall right below the 1st bonus.
Bonus
Area 3 After the N, use Squitter to build webs up and
right. Where's Squitter? After the 2nd DK Barrel, you'll see a hook off
the top of the screen. Use your team toss to reach the hook. Go up and
break Squitter out of his crate.
Hero
Coin Before the letter N, there is a small gap in the
floor. Jump down it and go right to reach the Coin. Look out for Zingers!
Target
Terror
One of the coolest stages in the original Country was the mine cart
stage. Here, you'll get a fresh version of that theme with a wild roller
coaster! Hit the Check Barrels to open the gates, but avoid the X Barrels!
They close the gates!
Bonus
Area 1 You'll see it but it'll be too late. Jump on
the "hill" right before it comes into view.
Bonus
Area 2 If you ask Cranky about this stage, he'll say,
"The Klank may be going down but he's on his way out". What does that mean?
When you come to the 2nd Klank who throws barrels at you, follow behind
him. He'll fall down off the tracks; follow him. You'll roll right into
a Bonus Area.
Hero
Coin Right before you reach the 2nd Klank, you'll pass
under an underpass. Jump while underneath to grab the Coin.
Bramble
Scramble
Another thorny sitiuation. Squawks will show up to lend a wing,
but be sure to watch out for Zingers!
Bonus
Area 1 After you climb up the vine, you'll see a "!"
Barrel high in the air. Use your toss move to break the barrel and race
down the gap between the boards and quickly make your way right.
Hero
Coin There's a fake wall to the right of the Continue
Barrel. Jump thru the wall and roll jump to the Squitter Barrel. Use webs
to head up. You'll see some bananas going thru the bramble wall. Use webs
to walk thru the wall and grab the Coin. If you're quick, you can grab
a 3-up Balloon.
Rickety
Race
This roller coaster stage is a race against ten Kremlings to the
finish. It's very speedy, so keep your finger on the jump button. Knock
out each Klank by jumping on it to advance another rank.
Bonus
Area 1 Team toss up the left tower at the beginning
and use Dixie's Heli-Spin to make your way over to the top of the other
tower.
Hero
Coin If this is a race, what's the fabulous prize?
If you manage to defeat all 10 Klanks and make it to first place you'll
receive the Hero Coin! To make it easier, hold left at the beginning of
the race. You'll roll right into a Speed Booster!
Mudhole
Marsh
Back to the swamp. The Kremlings and Flitters are out in full force,
making things a little difficult.
Bonus
Area 1 Use your team toss to get to the first bonus.
Finding it is easy...getting both Kongs to it isn't!
Bonus
Area 2 Get the Kannonball to the Kannon.
Hero
Coin You have to time your jumping onto the goal just
right. You must bounce off Kannon's barrels he shoots at our heroes.
Rambi
Rumble
The last 2/3 of this stage has you transformed into the rhino Rambi.
Thanks to Rambi's thick hide, you can jump on Zingers without getting hurt!
Be sure to watch out for the big bee near the end of the stage.
Bonus
Area 1 Make your way to the top of the hive. You'll
see some hooks and sticky walls to jump on to the left. Make your way up
higher and enter the door you find.
Bonus
Area 2 Smash the wall right before the No Rambi Sign.
Hero
Coin Don't enter the door to the Rambi room. Use your
team toss to find hooks and jump over the passage way. Go right and fall
down. Grab the Coin by jumping from the walls. Rambi simply cannot reach
the coin.
King
Zing Sting
If you remember from DKC, Donkey Kong faced off against a giant queen
bee and had to use barrels to swat her down. Well, here's her husband the
King Bee and he's in a foul mood. You'll change into Sqawks for this battle.
You need to shoot the small stinger on the King's bottom to hurt him. He'll
fly around shooting stingers in your general direction. Hit him about 5
times and he'll turn into a Red Zinger and be surrounded by 4 small Zingers.
Defeat the small Zingers quickly, as they'll reappear after a while. After
the 4 bees are gone, he'll change to a normal yellow Zinger. Hit him 3
more times, avoid his stingers and you'll snag another KremCoin! (Whew!)

|