The Daring Duo
Donkey Kong Country 3:
Dixie Kong's Double Trouble
Story
Moves
Lake Orangatanga
Kremwood Forest
Cotton-Top Cove
Mekanos
K3
Razor Ridge
Kaos Kore
Krematoa
Secrets
Back to Main
A Rare logo
Cool Stuff 
Links
Soundoff
Downloads
Jukebox
Credits
Awards
Studio 64
Poke-Mart
Contact
Group Hug!!
 


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Finally! This could be the place where DK and Diddy are! There will be lots of monkey business in the jungle, with conveyer vines, crash happy Koin-dozers, and an electrical storm! You are almost to the end, so don't give up! 

Konveor Rope Klash
Bonus Area 1  After the K, follow the bananas.
Bonus Area 2  After the N, in the trees, to the left of 2 Buzzes circling.
DK Coin  Reach the goal, turn left and walk off the small cliff.

Baffle's Code Room  Baffle has a code to crack but he needs a mirror to read it. Go back to Barter Bear. He'll give you the mirror back...for 10 Bear Coins... 

Creepy Caverns
Bonus Area 1  After the O, jump out to the left side of a pit to the left of a bunch of bananas.
Squitter Barrel  After the Continue Barrel, hit the Green Buzz on the ceiling with a barrel and toss Dixie up thru the hole.
Bonus Area 2  After finding Squitter, look on the ceiling for 1 banana and 1 Ghost Barrel. Build webs up against the wall.
DK Coin  Toss the Steel Keg you find over the red Buzz and hop in the Ghost Barrel.

Lightning Lookout
Bonus Area 1  Below the O.
Bonus Area 2  It's in plain sight. Just team toss.
DK Coin  Let the lightning strike the 1st Booty Bird to get a Barrel. Hit the 2nd Booty Bird with the barrel to get a Steel Keg. Hit Koin with the Keg.

KoinDozer Klamber
Bonus Area 1  Above Bazuka in the trees.
Bonus Area 2  Above the ReKoil. Team toss.
DK Coin  Jump on the barrels after Koin to reach Bazuka. Leap into the trees to hit the Switch Barrel. Go back to the left and let the Kegs hit Koin. 

Poisonous Pipeline
Bonus Area 1  After the 2 Lurchins going up and down, go left past 2 still Lurchins and a Koco.
Bonus Area 2  Instead of going up and right to reach the goal, go left and down.
DK Coin  From the goal, go left. Throw the keg at the wall behind Koin. 

Kastle Kaos
Kaos The Robot  Kaos has been waiting for a rematch. But he really didn't seem to improve himself much. You can defeat him in 2 hits.
KAOS starts off by repeating what he did the first time you battle. When his jet engine stops for a moment, race over to the otherside of the room for a barrel. Whack him in the head by tossing it upwards as he comes toward you. After you hit him once, he'll start to fire rockets. Hop on one of the bolts on each side of the room. After he fires the 3rd rocket, run underneath him and grab a barrel on the otherside of the room. Hit his head once more and he'll collapse, and be towed away. Then the curtain in the middle of the room will rise revealing...
Baron K. Roolenstein  King K. Rool has gone mad scientist and was going to use Kaos to take over DK Island. Now he's mad and he's packing a helicopter backpack!
K. Rool, begins by dropping down 2 handles from the ceiling. Hop in the blots in the room and hop on the handle to jump over K. Rool. When you pull a handle, a barrel will drop down. Use it to hit K. Rool in his helicopter backpack. After you hit him twice he changes his attack. A small wooden platform appears over the blots. Hop on it quickly, because the blots begin to shoot electricity! Electric beams blast across the floor. Handles drop from the ceiling. Grab them and make way to the opposite side of the room, avoiding K. Rool. Pull the far handle and return to the platform. A barrel will appear. Hit K. Rool in the back. Do this twice also. Now things start to get tough. The platform moves over to the opposite side of the room. K. Rool passes overhead. wait for another platform to move to you and hop on. Duck to avoid K. Rool. On the otherside of the room, jump up, grab the handle, jump back down and go back to get a barrel. Jump and throw to hit K. Rool in the back 2 times. Now paltforms appear over both bolts. The electricity turns off and on, giving you time to run from one end of the room before shocking you. Pull the handles after the electricity shuts off as beams break barrels. Jump and hit K. Rool three more times. His backpack explodes and he flies off. Kaos falls down and reveals...well, if you've made it this far, you'll find out.

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