![]() Story Moves Kongo Jungle Monkey Mines Vine Valley Gorrila Glacier Kremkroc Industries Inc. Chimp Caverns Gangplank Galleon Secrets Back to Main ![]() Cool Stuff Soundoff Downloads Jukebox Credits Awards Studio 64 Poke-Mart Contact ![]() ---------------------------------- |
King K. Rool, the brains behind the operation, is out on his ship, the Gangplank Galleon, which has pulled up along side the island to load up all the stolen bananas. Donkey Kong storms on board and demands his bananas back! Diddy jumps aboard after DK and joins DK in the demands. K. Rool laughs and tells the ape to bug off. Perhaps a few bounces on the head may persuade K. Rool to give back the bananas. Perhaps not. Prepare for the final battle! King K. Rool starts off by throwing his crown and running across the deck. Don't jump on his head while he has his crown on. After 4 hits, K. Rool changes his attack and drops giant cannon balls on the deck. Avoid the cannonballs and K. Rool will throw his crown. Jump on his head! After 3 hits, K. Rool will collapse, the credits will roll and....Hey! K. Rool is moving! K. Rool switches to his final and most dangerous attack mode, the jumping mode! Roll under him as he hops around and jump on him when he throws his crown. After each hit, his hops get shorter and shorter, giving you less space to roll. Three more hits and K. Rool is down for the count! You did it! |