The Daring Duo
Donkey Kong Country 2:
Diddy's Kong Quest
Story
Moves
Gangplank Galleon
Crocodile Cauldron
Krem Quay
Krazy Kremland
Gloomy Gulch
K. Rool's Keep
The Flying Krock
The Lost World
Secrets
Back to Main
A Rare logo
Cool Stuff 
Links
Soundoff
Downloads
Jukebox
Credits
Awards
Studio 64
Poke-Mart
Contact
Group Hug!!
 


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K.Rool's no fool. He saved the nastiest traps for his own lair. Ice caverns threaten to give our heroes frostbite while chambers that move and fill with toxic waste threaten their very lives! No ape has ever entered K.Rool's Keep and lived to tell the tale... will Diddy and Dixie be the first? 

Artic Abyss
Brrr! It's chilly in this ice cave! Besides cool visuals (no pun intended), the cave is filled with ice water! Enguarde can handle the cold better than the Kongs.
Bonus Area 1  After the 2nd DK Barrel, go up and search for a banana on the left wall. Smash it open with Enguarde's Super Stab.
Bonus Area 2  After the G, the water will start to sink. Keep going left as the water recedes.After the water sinks all the way, go right thru a fake wall.
Hero Coin  After the Continue Barrel go up. The water will start to get shallower. Use the Super Stab to blast across the water and grab the Hero Coin! 

Windy Well
Back to the mines. A strong wind blows up from the bottom of the well, which will send our heroes up! Watch out for Zingers, who will sting you if you get too close!
Bonus Area 1  After you grab the letter O, head left. You should reach the Bonus Barrel that's underneath the first DK Barrel.
Bonus Area 2  Before reaching the goal, try heading to the far right.
Hero Coin  After the N, head up until the wind stops blowing. Walk right as jump with the bananas into the wind. Glide right and fly underneath the Zingers. Try holding down/right to make it thru the swarm. 

Castle Crush
The floor swiftly moves up in this stage, so stay clear of any wall outcropings. If you get pinned between the moving floor and a block, it's lights out for one of your characters!
Bonus Area 1  First, change to Rambi by grabbing the DK Barrel and smashing it against the Kutlass guarding a passage. Run thru the passage into the barrel. When you see a banana arrow pointing to a wall, use Rambi's Stampede Sprint move to break down a hidden door.
Bonus Area 2  First change to Squawks by jumping thru the left wall after the Continue Barrel. Fly up until you hit the No Squawks Sign. You'll receive a TNT Barrel. Use it to blast the wall to your left.
Hero Coin  At the end of the horizintal passageway that leads to the letter N, go down instead of up. 

Clapper's Cavern
That nasty little nipper is back from Slime Climb but this time you have a secret weapon! Jump on Clapper the Seal to freeze the water for a few precious seconds so you can scamper across without getting bitten!
Bonus Area 1  Use your team toss at the beginning to find a hidden hook.
Bonus Area 2  After you break Enguarde out of his crate, ride him up and to the left. Keep going left and look for a single banana near the ceiling. Break the wall beside it.
Hero Coin  Simply team toss up to the right after you exit the 1st Bonus Area.

Chain Link Chamber
This is just like the Gangplank Galleon rigging levels, just indoors! Climb up the chains to the top of the tower, being sure to avoid the many Kremlings and Zingers running around!
Bonus Area 1  You'll find the Kannon and the Kannonball behind the first Krooks in the beginning of the area.
Bonus Area 2  After you pass the 2 Kannons shooting down at you, head to the left. Climb up and leap thru the left wall. Walk left and defeat the 2 Kannons and stroll into the door.
Hero Coin  In the section with Kannonballs raining down on you, look for a lone banana, leap right and into the wall. Work your way to the letter N and the Hero Coin. 

Toxic Tower
Ahhh! A trap! Green ooze will rise slowly in this stage, forcing you to flee to the top. You'll transform twice here, once into Rattly, then into Squitter. There's only one Bonus Area to worry about, thank goodness!
Bonus Area 1  After you change to Squitter, hit the Zinger on the left wall and walk thru wher