Donkey
Kong Country 2:
Diddy's
Kong Quest
Story
Moves
Gangplank
Galleon
Crocodile
Cauldron
Krem
Quay
Krazy
Kremland
Gloomy
Gulch
K.
Rool's Keep
The
Flying Krock
The
Lost World
Secrets
Back
to Main
Cool
Stuff
Links
Soundoff
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Awards
Studio
64
Poke-Mart
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Welcome to Gloomy Gulch. This ghost town is not so deserted,
as spirits and Kremlings try to thwart your efforts to find DK. Ghostly
ropes will vanish right out of your hands, sending you plummeting. Ill
tempered porcupines try to stick it to you. And a fearsome foe named Kackle
will chase you around a haunted house! Before you escape this area, you'll
be blown around by the wind and face a ghostly challenge from the past!
Ghostly
Grove
The ropes here will fade in and out of reality, so be sure to be
elsewhere when they vanish! There are many secrets to be found in this
world.
Bonus
Area 1 After the O, you'll spot a single banana by
a wall. Break the wall with a barrel!
Bonus
Area 2 After the N, there will be 2 ghost ropes heading
upward. Jump on them as soon as they fade in to make it to the Bonus Barrel.
Dixie may have an easier time, because she can float to the barrel.
Hero
Coin After the O, switch to Dixie, jump off the ledge,
float down to the left under the ledge into a Blast Barrel.
Haunted
Hall
The last roller coaster stage. As you race along the track inside
a huge library, a fiend named Kackle will chase you. Hit the Plus Barrels
to extend your time. Hit the Minus Barrel, and you might lose your life
as well as time, because when time runs out Kackle will take you away!
Bonus
Area 1 After the second Ghost Gate, jump onto the upper
track. Right before you enter the door, jump up on the roof. In you go!
Bonus
Area 2 You'll automatically go into the 2nd area after
you come out of the first.
Bonus
Area 3 After the second Ghost Gate after the Continue
Barrel, short jump to the lower track and follow the bananas.
Hero
Coin When you reach the goal, fall down off the ledge
to the floor and simply walk left.
Gusty
Glade
The wind in this stage blows from left to right and right to left.
You can actually use this bizzare phenomeon to your advantage. You have
to time your jumps just right in order to cross the vast chasms of this
stage
Rattly
Use your team throw to go over to the left side of the cliff
at the beginning.
Bonus
Area 1 Use Rattly or your team toss to reach the Bonus
Barrel before the No Rattly Sign.
Bonus
Area 2 Bring the Kannonball (from the upper chest)
over to the Kannon.
Hero
Coin On the tall ledge over the Kannon, use Dixie to
Heli-Spin over to the right. the wind will push you faster and you'll grab
the Coin.
Parrot
Chute Panic
This time, you have to climb down a tall bee hive. Squawks will
be on hand to help you down, but Dixie's Heli-Spin is much more accurate.
Hint
Dixie's Heli-Spin can be handled easier than Purple Squawks.
Bonus
Area 1 Before you come into the chamber with the O,
try to get Purple Squawks over to the left. You may need to hop off Squawks.
Bonus
Area 2 Before the letter N, cartwheel over to the wall
above the Zingers and wall jump upwards.
Hero
Coin Fall off the ledge at the beginning of the stage
and hold right. You'll land next to the Hero Coin.
Web
Woods
Web Woods is a foggy area, with vast chasms that neither Diddy nor
Dixie can cross. You'll have to transform into Squitter the Spider if you
want to advance past this world.
Bonus
Area 1 Keep going until you reach the Kannon firing
Barrels at you. Wait until he fires a slow barrel. Use your webs to go
back to the left with the barrel below you. Let it smash into the wall
with the banana arrow pointing at it.
Bonus
Area 2 Near the end of the stage, wait for Kannon to
fire a slow cannonball. Follow the cannonball over to the left and watch
the door blow open!
Hero
Coin Time your jump on the goal just right to claim
your Hero Coin.
Kreepy
Krow
Krow's a little mad about his defeat on Gangplank Galleon. He has a
squad of Ghost Neckys to attack you. Jump on the Necky that isn't a ghost
to get a barrel. Toss it at Krow. He'll keep going up and tossing eggs
as you follow him up the rigging. You'll repeat this pattern 3 times until
Kreepy Krow finally gives up the ghost. You'll also find a DK barrel between
the 1st and 2nd wave.
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