Donkey
Kong Country 2:
Diddy's
Kong Quest
Story
Moves
Gangplank
Galleon
Crocodile
Cauldron
Krem
Quay
Krazy
Kremland
Gloomy
Gulch
K.
Rool's Keep
The
Flying Krock
The
Lost World
Secrets
Back
to Main
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Stuff
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K.Rool's no fool. He saved the nastiest traps for his own
lair. Ice caverns threaten to give our heroes frostbite while chambers
that move and fill with toxic waste threaten their very lives! No ape has
ever entered K.Rool's Keep and lived to tell the tale... will Diddy and
Dixie be the first?
Artic
Abyss
Brrr! It's chilly in this ice cave! Besides cool visuals (no pun
intended), the cave is filled with ice water! Enguarde can handle the cold
better than the Kongs.
Bonus
Area 1 After the 2nd DK Barrel, go up and search for
a banana on the left wall. Smash it open with Enguarde's Super Stab.
Bonus
Area 2 After the G, the water will start to sink. Keep
going left as the water recedes.After the water sinks all the way, go right
thru a fake wall.
Hero
Coin After the Continue Barrel go up. The water will
start to get shallower. Use the Super Stab to blast across the water and
grab the Hero Coin!
Windy
Well
Back to the mines. A strong wind blows up from the bottom of the
well, which will send our heroes up! Watch out for Zingers, who will sting
you if you get too close!
Bonus
Area 1 After you grab the letter O, head left. You
should reach the Bonus Barrel that's underneath the first DK Barrel.
Bonus
Area 2 Before reaching the goal, try heading to the
far right.
Hero
Coin After the N, head up until the wind stops blowing.
Walk right as jump with the bananas into the wind. Glide right and fly
underneath the Zingers. Try holding down/right to make it thru the swarm.
Castle
Crush
The floor swiftly moves up in this stage, so stay clear of any wall
outcropings. If you get pinned between the moving floor and a block, it's
lights out for one of your characters!
Bonus
Area 1 First, change to Rambi by grabbing the DK Barrel
and smashing it against the Kutlass guarding a passage. Run thru the passage
into the barrel. When you see a banana arrow pointing to a wall, use Rambi's
Stampede Sprint move to break down a hidden door.
Bonus
Area 2 First change to Squawks by jumping thru the
left wall after the Continue Barrel. Fly up until you hit the No Squawks
Sign. You'll receive a TNT Barrel. Use it to blast the wall to your left.
Hero
Coin At the end of the horizintal passageway that leads
to the letter N, go down instead of up.
Clapper's
Cavern
That nasty little nipper is back from Slime Climb but this time
you have a secret weapon! Jump on Clapper the Seal to freeze the water
for a few precious seconds so you can scamper across without getting bitten!
Bonus
Area 1 Use your team toss at the beginning to find
a hidden hook.
Bonus
Area 2 After you break Enguarde out of his crate, ride
him up and to the left. Keep going left and look for a single banana near
the ceiling. Break the wall beside it.
Hero
Coin Simply team toss up to the right after you exit
the 1st Bonus Area.
Chain
Link Chamber
This is just like the Gangplank Galleon rigging levels, just indoors!
Climb up the chains to the top of the tower, being sure to avoid the many
Kremlings and Zingers running around!
Bonus
Area 1 You'll find the Kannon and the Kannonball behind
the first Krooks in the beginning of the area.
Bonus
Area 2 After you pass the 2 Kannons shooting down at
you, head to the left. Climb up and leap thru the left wall. Walk left
and defeat the 2 Kannons and stroll into the door.
Hero
Coin In the section with Kannonballs raining down on
you, look for a lone banana, leap right and into the wall. Work your way
to the letter N and the Hero Coin.
Toxic
Tower
Ahhh! A trap! Green ooze will rise slowly in this stage, forcing
you to flee to the top. You'll transform twice here, once into Rattly,
then into Squitter. There's only one Bonus Area to worry about, thank goodness!
Bonus
Area 1 After you change to Squitter, hit the Zinger
on the left wall and walk thru wher
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