Donkey
Kong Country 2:
Diddy's
Kong Quest
Story
Moves
Gangplank
Galleon
Crocodile
Cauldron
Krem
Quay
Krazy
Kremland
Gloomy
Gulch
K.
Rool's Keep
The
Flying Krock
The
Lost World
Secrets
Back
to Main
Cool
Stuff
Links
Soundoff
Downloads
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Credits
Awards
Studio
64
Poke-Mart
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Yet another Kremling Galleon has sunk here in Krem Quay.
Once part of Crocodile Isle (as if anyone would really want to visit),
the place is now a swamp, crawling with rats and other vile vermin. Some
of the underwater action here is particularly gloomy, so you'll need a
friend with a light to show you the way.
Barrel
Bayou
The only thing this place needs is that banjo-playing kid from Deliverance
(kids, ask your parents what this means). The swamp is a dangerous place
full for Kremlings and Neeks. Keep a sharp eye out of off screen Barrel
Cannons!
Bonus
Area 1 You'll find the Kannonball over to the right
past the Kannon.
Bonus
Area 2 You'll see it after the letter G. Just team
toss.
Hero
Coin Get Rambi to the No Rambi sign.
Glimmer's
Galleon
It's very dark when you start out this water level, but soon enough
a new friend will show up to light the way. Much of this sunken hull is
a maze of cargo crates, so be sure to keep your head.
Bonus
Area 1 At the beginning of the stage, go left &
up and follow the bananas to the hole in the wall.
Bonus
Area 2 After the banana arrow (with the 2 Banana Coins
to the left of it) go down. You should find a gap in the floor with bananas
leading to another bonus area.
Hero
Coin Use the procedure to find the 1st Bonus Area,
but go under the door. You'll find a banana "3". Swim up thru the upper
right corner of the chamber and then swim left.
Krockhead
Klamber
Back to the swamps. You'll need the help of some helpful Krockheads
to get by without dipping your toes into the vile swamp waters. Jump onto
the reeds when you need to get higher, but watch out for dragonflies!
Bonus
Area 1 You'll see a banana arrow pointing straight
up after the Continue Barrel. Gee, what should we do? You should know by
now. Team toss your partner along with the arrow!
Hero
Coin When you start off, go to the left. You'll find
there's some of the stage behind you! Use your team toss move to make it
over the Zingers and smash the chest against one of the Zingers blocking
the path to the other moor. Cartwheel over to the left dock and team toss
over the 4 Zingers. If you have both Kongs, you can try to just charge
thru the bee swarm and this will save you time. Remember, you'll be invinvible
for a few seconds when your partner's hit! Grab the chest at the end and
smash it against a bee.
Rattle
Battle
Here's another level where you'll have to do most of the work transformed
as one of your animal buddies. Rattly is a good jumper, which is good,
considering that there is a lot of jumping involved in this stage.
Bonus
Area 1 At the beginning of the stage, use the team
toss to aim for the bananas dangling in the air.
Bonus
Area 2 After the 2nd DK Barrel, and before the O, you'll
find a small gap in the deck. Jump down it a to the left spring.
Bonus
Area 3 Before the 2nd DK Barrel after the Continue,
you'll see a banana arrow pointing upwards. SuperSpring straight up.
Hero
Coin It's hidden under the Continue Barrel. After the
O, you'll come to a long stack of barrels with a Zinger on the end. Take
out the Zinger and slither off the side and press B in mid-air to jump
(like Diddy's Cartwheel)over thru the side of the ship and into the Hero
Coin. You might want to break the Continue Barrel before you attempt this
because it may take a few tries.
Slime
Climb
Oh, no, the ship's sinking! As the mast slowly seeps into the water,
a nasty pirana waits to take a bite out of Diddy and Dixie, who are racing
to the top!
Bonus
Area 1 Jump on the Kannon's head after the Continue
Barrel and grab the "!" Barrel under him. Jump under the mast and down
to the Bonus Barrel.
Bonus
Area 2 Get the Kannonball into the Kannon.
Hero
Coin After the 2nd Bonus Area, there is a "!" Barrel
high above your head. Use your team toss to break the barrel. Race over
to the edge and dive under the Flitters. Swim quickly down and right to
reach the Coin. You only have a few seconds. Hurry!
Bramble
Blast
Here's a new stage. Almost the entire stage involves being blasted
out of Barrel Cannons. The cannons will only fire in one or two directions,
making navigating the maze of barrels almost impossible! Be careful not
to touch the brambles, they hurt!
Bonus
Area 1 In the 4th group of Barrel Cannons, try to get
as far to the left as possible.
 Bonus
Area 2 & Hero Coin Before the goal, there will
be a small gap in the brambles. Jump down the middle to land in a Blast
Barrel. You'll fly up and Sqawks will catch you! Fly left and up. Fly left
to find the Hero Coin. Fly right past Zingers to find the Bonus Barrel.
Kudgel's
Kontest
Hmmm. Kudgel looks a lot like Klubba. Perhaps they're long lost relatives?
Either way, Kudgel seems to have Klubba's bad attitude. He'll stomp
around the screen, shaking it so you'll loose your balance! Jump up just
as he lands on the ground to avoid being shook up. He'll leap into the
trees and land where you're standing. Keep running back and forth to avoid
his jumps. A TNT Barrel will eventually fall out of the trees. Blast his
head with it! After 3 hits, instead of jumping off screen, he'll jump across
the screen at you! Blast him with 3 more barrels and he's done for!
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