The Daring Duo
Donkey Kong Country 3:
Dixie Kong's Double Trouble
Story
Moves
Lake Orangatanga
Kremwood Forest
Cotton-Top Cove
Mekanos
K3
Razor Ridge
Kaos Kore
Krematoa
Secrets
Back to Main
A Rare logo
Cool Stuff 
Links
Soundoff
Downloads
Jukebox
Credits
Awards
Studio 64
Poke-Mart
Contact
Group Hug!!
 


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Cotton-Top Cove is the next area Dixie and Kiddy will visit in their Kong-quest. Lots of water in this area, as well as hungry fish. Your swimming talents will be pushed to the max as you outrace dangerous sharks and other underwater obstacals. You'll scale waterfalls and feed a pirana (before he feeds on you!) before you escape this place. 

Blue's Beach House 
This Bear Brother's name is Blue and he looks pretty blue. His family seems to have forgotten something special... 

Bazza's Blockade
In this underwater level, if you want to survive, you'll have to avoid fast moving eels called Bazzas. They will move in a straight line from one hole to another. There is a small gap between them, so squeeze past when it comes up.
Bonus Area 1  A little ways after the "K", you'll see Bazzas going really fast over a small opening in the ocean. Swim between the fishies and find the Bonus Barrel.
Bonus Area 2  A little while after the Continue Barrel, you'll find a section with a path going left and right with Bazzas coming from the left. If you go left, you'll find another Bonus Barrel.
DK Coin  Go to the right past the flagpole. 

Rocket Barrel Ride
This waterfall level has cool water effects, and some smooth rides. The Rocket Barrels will fly up to amazing heights before blasting you out.
Bonus Area 1  Before the Continue Barrel, you'll see a Buzz and some beetles. Jump over the Buzz and onto the beetles going to the left. You'll find a blast barrel.
Bonus Area 2  After the No Parry sign, walk past the Rocket Barrel, and drop down the ledge.
DK Coin  After the letter G, go throw the barrel slowly (by tossing it and pressing UP) and jump into the Blast Barrel. 

Kreeping Klasps
Another dock level, stay on the ropes and avoid the Klasps. If you touch the Klasps, you'll lose a Kong, but if you fall into the pirana infested water, it's lights out for both!
Bonus Area 1  Look for two Green Buzzes circling a rope. Jump onto the rope and jump up.
Bonus Area 2  After the Continue Barrel, keep going until you find 2 Klasps on a lower rope. Jump down between them and into the Bonus Barrel.
DK Coin  Go past the flagpole to find a Steel Keg. 

Tracker Barrel Trek
These barrels are cleverly built with a tracking system that follows your character around as she/he is blasted out of it.
Bonus Area 1  Before the O, use Dixie to jump out to the right and Heli-Spin over to the barrel.
Bonus Area 2  After turning into Ellie, go to the Tracker Barrel behind the water fall. Blast the bees with water.
DK Coin  Use the Steel Keg Ellie turns into. 

Fish Food Frenzy
In this unique level, you must lure Nibbla to Clown Fish and have him eat them. If he goes to long without a dinner, he'll get cranky and take a bit out of you! The spiney Lurchins don't help his mood either.
Bonus Area 1  A little ways after the K, you'll find a Lurchin guarding a right chamber. Go past him to find a Bonus Barrel.
Bonus Area 2  Let Nibbla eat the Lurchin by the exit. Swim up into Lurchin's hideout and you'll find a Bonus Barrel!
DK Coin  Before the flagpole, team toss to the upper ledge. 

Squirt's Showdown
Squirt is a weird monster who sprays water, trying to push you off the ledge. Keep ahead of the water and squirt his eyes when he stops. Hit each eye 2 times and he'll attack twice in a row. 4 more sprays and he'll attack 3 times. 4 more sprays should defeat him and give you a Ski! 

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