Donkey
Kong Country 3:
Dixie
Kong's Double Trouble
Story
Moves
Lake
Orangatanga
Kremwood
Forest
Cotton-Top
Cove
Mekanos
K3
Razor
Ridge
Kaos
Kore
Krematoa
Secrets
Back
to Main
Cool
Stuff
Links
Soundoff
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Credits
Awards
Studio
64
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Go down to the four rocks near Mekanos. Using the Jetski,
Hit the gas and go clockwise around the rocks. After a few passes, the
lost world should open up! Behold, the final world!
Krematoa is the final world in DKC3. This world contains the toughest
stages in the game. you have to pay 85 Bonus Coins to access all the worlds.
When you complete each world, you'll find a gear that fits in the strage
machine in Boomer's House. <br>
Boomer's
Bomb Shelter Boomer Bear likes to blow stuff
up. He's not interested in the silver Bear Coins though...he wants those
gold Bonus Coins! If you pay him enough, he'll blow up a rock blocking
certain stages. You'll have to pay 15 for the first 4 bombs and 25 for
the last bomb...a lot of money, but it's worth it! When you complete a
Krematoa stage, you'll find a strange gear. They seem to fit in the strange
machine in Boomer's cabin......
Stampede
Sprint
Bonus
Area 1 & 2 These are hidden in the treetops at
the beginning of the stage. Just team toss.
Bonus
Area 3 You must get Parry the Parallel Bird to the
end of the level.
DK
Coin Use the steel keg Ellie leaves to bash the Koin
past the flagpole. You only have one chance at this.
Criss-Cross
Cliffs
Bonus
Area 1 Beside the first DK Barrel, jump over the Red
Buzzes to the right.
Bonus
Area 2 Collect the "G" and hop up past where the DK
Coin was and hop up to the next ledge. Walk all the way to the right and
team toss straight up.<br>
DK
Coin After the letter "G", Keep holding Right. You'll
hop onto a ledge with Koin.
Tyrant
Twin Tussle
Squitter
Barrel After the first DK Barrel, look for a banana
on the ceiling. Toss Dixie up to the right of the banana and hold right.
Bonus
Area 1 Use a web to hop up towards the banana in the
ceiling near the No Squitter Sign.
Bonus
Area 2 After the 2nd DK Barrel, look for a hole in
the ceiling. Team toss up to find a Blast Barrel. Blast up after Kuff n'
Klout pass by. Use the TNT Barrel on the left to blast one of them and
let the other fall down the hole. Toss Dixie into the Bonus Barrel. Do
this by standing right before the Red Buzzes and Jumping and tossing, pressing
Up/Right on the Control Pad.
Bonus
Area 3 Go past the goal and find a banana.
DK
Coin After the letter O, find a hole in the ceiling.
Climb up using webs and hop atop Koin. Build webs so that the Steel Kegs
roll into Koin.
Swoopy
Slavo
Bonus
Area 1 After the letter K, hop down the tree trunk.
Bonus
Area 2 After the K, find a bunch of bananas and fly
up into a hole. A Red Buzz is circling a banana that holds a Bonus Barrel.
Bonus
Area 3 After the Continue Barrel, continue up and go
left. Jump into the Blast Barrel and work your way up to where Swoopys
are swooping. Jump on them to reach the Bonus Barrel.
DK
Coin Go thru the hole where Bonus Area 2 is. Go past
the Buzz and up. Squaks will disappear and leave a Steel Keg. Throw the
keg at Koin. You only have one chance.
Rocket
Rush
This stage has no Bonus Areas. Thank goodness! You'll have enough trouble
getting to the top without having to worry about bonus areas. You must
to the bottom in the first half of the stage and in the 2nd part, blast
up to the top. You can't hit anything on your way up, or you'll run out
of fuel.
DK
Coin You'll find Koin and a Steel Barrel after you
land your rocket.
Knautalus
After giving Boomer the last Gear, a loud noise comes from outside his
cabin. It's a huge submarine! Dixie and Kiddy climb aboard, and discover
this is where K. Rool escaped to after Kastle Kaos!
Baron K. Roolenstein
K. Rool starts off by shooting fireballs at you. Don't jump, or you'll
hit the electric beam! A Steel Keg will appear. The Steel Keg will keep
reappearing thruout the battle. When the fireballs stop falling and the
beam shuts off, the air vent above you will start to suck in air. Toss
the keg into the vent when K. Rool is about halfway to the steering wheel
of the sub. When the keg hits him, he'll fly towards you. Quickly grab
the Steel Keg and jump on top of the bolts the beams came from. When K.
Rool goes the other way, toss the Keg at him. Do this twice. When he goes
back into the background, jump down to the floor. He'll shoot fireballs
again. Like before, toss the keg into the vent. After you hit him twice,
the floor will start to move! It's a conveyer belt! Just avoid the fireballs
and toss the keg into the vent. Hit him once. He'll come back to your level
and fly over you. The beams will start again. The keg will appear, but
don't pick it up! K. Rool, thinks he can get you by sending sparks on the
ground level. Stay to one side of the keg. If you see sparks coming at
you, WALK (not run) to the other side of the keg. If you run, you'll pick
up the keg. The sparks will hit the keg. When the keg stops being shocked,
pick it up and toss it up at K. Rool's helicopter backpack. If you miss,
get down and let the keg appear and start over from the sparks. After 2
hits, the conveyer belt will start again. Hit him twice more and K. Rool
is finished! |