K.Rool
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It's time for the final showdown. K. Rool has activated
his Blast o matic, but if you collected Blueprints, Snide will give you
some time to deactivate the machine and kick K. Rool's tail. Use Tiny's
Monkeyport near the bottom of the mechanical island and then Ponytail Twirl
into the jaws of the mechanical beast. If you managed to collect all 40
blueprint pieces, you will have a full 50 minutes to tackle the challenges
the helm hurls at you. The Kongs will have to work together if they hope
to save their island! Keep in mind that if you quit the game or
lose all your life before turning off the machine, you will have to start
all over from the beginning and perform all the tasks again, but the timer
will reset.
But
First........
Collect all 40 Blueprints
Max out all your items supply
Make sure you have all the
upgrades from Cranky, Funky and Candy
Win the Nintendo Coin from
the Donkey Kong Arcade Machine and the Rareware Coin from Cranky's Jetpac
game.
Win at least four Battle Crowns
from the Battle Arena.
Once
in the Helm, the doomsday clock will begin to
tick away. Better run! First, use Lanky and his Orangstand to climb up
the steep hills in the hallway. Once up the hill, switch to Chunky and
blast the Pineapple Switch to open up a new pathway. Swing on the vines
above the hot lava. Once you pass that area, hop into the Tag Barrel and
get Tiny. Hop into the Tiny Barrel, shrink down and enter the nearby pipe.
On the other side, you will find yourself in the same room as the Blast
O Matic! Grow back to normal size and hop into the Tag Barrel and switch
to Donkey Kong. Use the Gorrila Grab on the nearby lever to make some DK
Stars appear overhead. Another timer will begin to tick. Quickly, run back
to the Tag Barrel and switch to Diddy. Use Diddy's JetBarrel Boost to fly
through at least five stars to open all the doors in the machine room.
Use Chunky to bash down the four gates blocking the rooms accessable by
the ground, stairs or catwalk, then switch back to DK. Go back to the passage
with the Bongo Pads and rock out to break the glass, leading to DK's Bonus
Games...
DK's
Bonus Games Just like the other Kongs, Donkey
will have two Bonus games to beat to turn off one section of the main power
grid that runs the machine. In the first one, blast three wall targets
by hopping into the Blast Barrel and timing your shots. In the second game,
turn into Rambi and smash the required number of Kremlings before time
runs out. Once you defeat both games, the yellow power grid will fail and
a Banana Medal will appear! Be sure to grab it!
Chunky's
Bonus Games Chunky's Triangle Pad will appear
once DK finishes his Bonus Games, and that is where you should go next.
Have Chunky play a nice tune while standing on the Pad, then take on the
Bonus Games. In the first game, just punch the crates and find the hidden
Kremling, then stomp him. In the next, use the Sniper Scope to take out
two Buzzes. Be sure to grab the Banana Medal when you've completed both
of them!
Tiny's
Bonus Games Tiny's up next and you know
what to do... Jam on her Saxophone Pad. In her first game, twirl through
all the DK Stars, but don't touch the floor. In the next, bounce off the
mushroom and through some more DK Stars.
Lanky's
Bonus Games You should know what to do by
now. Find Lanky's Trombone Pad and play your instrument. Lanky's first
game has you Orangsprinting through a maze to find a switch and then a
finish line, while his next game has him shooting down high flying bees.
Diddy's
Bonus Games A Guitar Pad will appear in
the doorway high above the floor, so use Diddy's Jetbarrels to fly up to
it. In Diddy's first game, shoot the four Peanut Switches to raise the
gate in the middle of the floor, then stomp the grey switch. It is easy
to shoot the Peanuts Switches if you hover in front of one, hit it, then
pivot left and right to hit the others. In the next, you have to defeat
all the Kremlings in the room.
Battle
Arena Diddy is the only one who can get
to this Battle Arena. Once you shut off the power to the machine and the
timer is shut off, use his Jetbarrel to rocket to the very top of the machine.
Survive for a minute and a half to earn the last Battle Crown.
Boss
Key K. Rool's no fool. Once you shut down
the power, he'll retreat to his escape pod and blast out of Crocodile Isle,
leaving behind the final Boss Key. However, the only way to get it is to
bring along four Battle Crowns and the Nintendo and Rareware Coins. Be
sure to snap the Banana Fairies before you grab the key!
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