The Daring Duo
Donkey Kong Country 2:
Diddy's Kong Quest
Story
Moves
Gangplank Galleon
Crocodile Cauldron
Krem Quay
Krazy Kremland
Gloomy Gulch
K. Rool's Keep
The Flying Krock
The Lost World
Secrets
Back to Main
A Rare logo
Cool Stuff 
Links
Soundoff
Downloads
Jukebox
Credits
Awards
Studio 64
Poke-Mart
Contact
Group Hug!!
 


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Yet another Kremling Galleon has sunk here in Krem Quay. Once part of Crocodile Isle (as if anyone would really want to visit), the place is now a swamp, crawling with rats and other vile vermin. Some of the underwater action here is particularly gloomy, so you'll need a friend with a light to show you the way.
Barrel Bayou
The only thing this place needs is that banjo-playing kid from Deliverance (kids, ask your parents what this means). The swamp is a dangerous place full for Kremlings and Neeks. Keep a sharp eye out of off screen Barrel Cannons!
Bonus Area 1  You'll find the Kannonball over to the right past the Kannon.
Bonus Area 2  You'll see it after the letter G. Just team toss.
Hero Coin  Get Rambi to the No Rambi sign. 

Glimmer's Galleon
It's very dark when you start out this water level, but soon enough a new friend will show up to light the way. Much of this sunken hull is a maze of cargo crates, so be sure to keep your head.
Bonus Area 1  At the beginning of the stage, go left & up and follow the bananas to the hole in the wall.
Bonus Area 2  After the banana arrow (with the 2 Banana Coins to the left of it) go down. You should find a gap in the floor with bananas leading to another bonus area.
Hero Coin  Use the procedure to find the 1st Bonus Area, but go under the door. You'll find a banana "3". Swim up thru the upper right corner of the chamber and then swim left. 

Krockhead Klamber
Back to the swamps. You'll need the help of some helpful Krockheads to get by without dipping your toes into the vile swamp waters. Jump onto the reeds when you need to get higher, but watch out for dragonflies!
Bonus Area 1  You'll see a banana arrow pointing straight up after the Continue Barrel. Gee, what should we do? You should know by now. Team toss your partner along with the arrow!
Hero Coin  When you start off, go to the left. You'll find there's some of the stage behind you! Use your team toss move to make it over the Zingers and smash the chest against one of the Zingers blocking the path to the other moor. Cartwheel over to the left dock and team toss over the 4 Zingers. If you have both Kongs, you can try to just charge thru the bee swarm and this will save you time. Remember, you'll be invinvible for a few seconds when your partner's hit! Grab the chest at the end and smash it against a bee. 

Rattle Battle
Here's another level where you'll have to do most of the work transformed as one of your animal buddies. Rattly is a good jumper, which is good, considering that there is a lot of jumping involved in this stage.
Bonus Area 1  At the beginning of the stage, use the team toss to aim for the bananas dangling in the air.
Bonus Area 2  After the 2nd DK Barrel, and before the O, you'll find a small gap in the deck. Jump down it a to the left spring.
Bonus Area 3  Before the 2nd DK Barrel after the Continue, you'll see a banana arrow pointing upwards. SuperSpring straight up.
Hero Coin  It's hidden under the Continue Barrel. After the O, you'll come to a long stack of barrels with a Zinger on the end. Take out the Zinger and slither off the side and press B in mid-air to jump (like Diddy's Cartwheel)over thru the side of the ship and into the Hero Coin. You might want to break the Continue Barrel before you attempt this because it may take a few tries. 

Slime Climb
Oh, no, the ship's sinking! As the mast slowly seeps into the water, a nasty pirana waits to take a bite out of Diddy and Dixie, who are racing to the top!
Bonus Area 1  Jump on the Kannon's head after the Continue Barrel and grab the "!" Barrel under him. Jump under the mast and down to the Bonus Barrel.
Bonus Area 2  Get the Kannonball into the Kannon.
Hero Coin  After the 2nd Bonus Area, there is a "!" Barrel high above your head. Use your team toss to break the barrel. Race over to the edge and dive under the Flitters. Swim quickly down and right to reach the Coin. You only have a few seconds. Hurry! 

Bramble Blast
Here's a new stage. Almost the entire stage involves being blasted out of Barrel Cannons. The cannons will only fire in one or two directions, making navigating the maze of barrels almost impossible! Be careful not to touch the brambles, they hurt!
Bonus Area 1  In the 4th group of Barrel Cannons, try to get as far to the left as possible.
Bonus Area 2 & Hero Coin  Before the goal, there will be a small gap in the brambles. Jump down the middle to land in a Blast Barrel. You'll fly up and Sqawks will catch you! Fly left and up. Fly left to find the Hero Coin. Fly right past Zingers to find the Bonus Barrel.

Kudgel's Kontest
Hmmm. Kudgel looks a lot like Klubba. Perhaps they're long lost relatives? Either way, Kudgel seems to have Klubba's bad attitude. He'll  stomp around the screen, shaking it so you'll loose your balance! Jump up just as he lands on the ground to avoid being shook up. He'll leap into the trees and land where you're standing. Keep running back and forth to avoid his jumps. A TNT Barrel will eventually fall out of the trees. Blast his head with it! After 3 hits, instead of jumping off screen, he'll jump across the screen at you! Blast him with 3 more barrels and he's done for!

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