The Daring Duo
Donkey Kong Country 3:
Dixie Kong's Double Trouble
Story
Moves
Lake Orangatanga
Kremwood Forest
Cotton-Top Cove
Mekanos
K3
Razor Ridge
Kaos Kore
Krematoa
Secrets
Back to Main
A Rare logo
Cool Stuff 
Links
Soundoff
Downloads
Jukebox
Credits
Awards
Studio 64
Poke-Mart
Contact
Group Hug!!
 


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Go down to the four rocks near Mekanos. Using the Jetski, Hit the gas and go clockwise around the rocks. After a few passes, the lost world should open up! Behold, the final world!
Krematoa is the final world in DKC3. This world contains the toughest stages in the game. you have to pay 85 Bonus Coins to access all the worlds. When you complete each world, you'll find a gear that fits in the strage machine in Boomer's House. <br>
Boomer's Bomb Shelter  Boomer Bear likes to blow stuff up. He's not interested in the silver Bear Coins though...he wants those gold Bonus Coins! If you pay him enough, he'll blow up a rock blocking certain stages. You'll have to pay 15 for the first 4 bombs and 25 for the last bomb...a lot of money, but it's worth it! When you complete a Krematoa stage, you'll find a strange gear. They seem to fit in the strange machine in Boomer's cabin...... 

Stampede Sprint
Bonus Area 1 & 2  These are hidden in the treetops at the beginning of the stage. Just team toss.
Bonus Area 3  You must get Parry the Parallel Bird to the end of the level.
DK Coin  Use the steel keg Ellie leaves to bash the Koin past the flagpole. You only have one chance at this. 

Criss-Cross Cliffs
Bonus Area 1  Beside the first DK Barrel, jump over the Red Buzzes to the right.
Bonus Area 2  Collect the "G" and hop up past where the DK Coin was and hop up to the next ledge. Walk all the way to the right and team toss straight up.<br>
DK Coin  After the letter "G", Keep holding Right. You'll hop onto a ledge with Koin. 

Tyrant Twin Tussle
Squitter Barrel  After the first DK Barrel, look for a banana on the ceiling. Toss Dixie up to the right of the banana and hold right.
Bonus Area 1  Use a web to hop up towards the banana in the ceiling near the No Squitter Sign.
Bonus Area 2  After the 2nd DK Barrel, look for a hole in the ceiling. Team toss up to find a Blast Barrel. Blast up after Kuff n' Klout pass by. Use the TNT Barrel on the left to blast one of them and let the other fall down the hole. Toss Dixie into the Bonus Barrel. Do this by standing right before the Red Buzzes and Jumping and tossing, pressing Up/Right on the Control Pad.
Bonus Area 3  Go past the goal and find a banana.
DK Coin  After the letter O, find a hole in the ceiling. Climb up using webs and hop atop Koin. Build webs so that the Steel Kegs roll into Koin. 

Swoopy Slavo
Bonus Area 1  After the letter K, hop down the tree trunk.
Bonus Area 2  After the K, find a bunch of bananas and fly up into a hole. A Red Buzz is circling a banana that holds a Bonus Barrel.
Bonus Area 3  After the Continue Barrel, continue up and go left. Jump into the Blast Barrel and work your way up to where Swoopys are swooping. Jump on them to reach the Bonus Barrel.
DK Coin  Go thru the hole where Bonus Area 2 is. Go past the Buzz and up. Squaks will disappear and leave a Steel Keg. Throw the keg at Koin. You only have one chance. 

Rocket Rush
This stage has no Bonus Areas. Thank goodness! You'll have enough trouble getting to the top without having to worry about bonus areas. You must to the bottom in the first half of the stage and in the 2nd part, blast up to the top. You can't hit anything on your way up, or you'll run out of fuel.
DK Coin  You'll find Koin and a Steel Barrel after you land your rocket.

Knautalus  After giving Boomer the last Gear, a loud noise comes from outside his cabin. It's a huge submarine! Dixie and Kiddy climb aboard, and discover this is where K. Rool escaped to after Kastle Kaos!

Baron K. Roolenstein  K. Rool starts off by shooting fireballs at you. Don't jump, or you'll hit the electric beam! A Steel Keg will appear. The Steel Keg will keep reappearing thruout the battle. When the fireballs stop falling and the beam shuts off, the air vent above you will start to suck in air. Toss the keg into the vent when K. Rool is about halfway to the steering wheel of the sub. When the keg hits him, he'll fly towards you. Quickly grab the Steel Keg and jump on top of the bolts the beams came from. When K. Rool goes the other way, toss the Keg at him. Do this twice. When he goes back into the background, jump down to the floor. He'll shoot fireballs again. Like before, toss the keg into the vent. After you hit him twice, the floor will start to move! It's a conveyer belt! Just avoid the fireballs and toss the keg into the vent. Hit him once. He'll come back to your level and fly over you. The beams will start again. The keg will appear, but don't pick it up! K. Rool, thinks he can get you by sending sparks on the ground level. Stay to one side of the keg. If you see sparks coming at you, WALK (not run) to the other side of the keg. If you run, you'll pick up the keg. The sparks will hit the keg. When the keg stops being shocked, pick it up and toss it up at K. Rool's helicopter backpack. If you miss, get down and let the keg appear and start over from the sparks. After 2 hits, the conveyer belt will start again. Hit him twice more and K. Rool is finished! 

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