Donkey
Kong Country 2:
Diddy's
Kong Quest
Story
Moves
Gangplank
Galleon
Crocodile
Cauldron
Krem
Quay
Krazy
Kremland
Gloomy
Gulch
K.
Rool's Keep
The
Flying Krock
The
Lost World
Secrets
Back
to Main
Cool
Stuff
Links
Soundoff
Downloads
Jukebox
Credits
Awards
Studio
64
Poke-Mart
Contact
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Visitors vernturing onto Crocodile Isle receive a warm reception
from the bubbling lava of Crocodile Cauldron. The key to these levels is
to avoid getting burned in the ever present red-hot lava. Fortunately,
there are many different ways to keep your feet cool: crocodile heads provide
safe stepping stones in one area and hot air balloons will give you a lift
in another. Diddy and Dixie will also have to explore caves and mines before
they finally meet the razor sharp leader of the area.
Hot-Head
Hop
The lava of Crocodile Cauldron is boiling hot, not something a small
monkey would like to step in! Keep your cool and hop over the lava as you
make your way into even more heated trouble.
Bonus
Area 1 You'll find a chest with the Kannon Ball inside
it. Bring the ball over to the right and toss it into the cannon.
Bonus
Area 2 You'll see a Bonus Barrel high in the air after
the letter G. Use Squitter's webs or team toss.
Hero
Coin Above Squitter's Crate.
Warp
Barrel Team toss to above the starting point and then
team up, jump and throw your partner straight up.
Kannon's
Claim
Into the mines once again. These crystal mines are almost empty
now, but Kremlings still guard what little treasure is left. The only way
to go here is up. Use the Blast Barrels to fly up to the next level.
Bonus
Area 1 Run under the second Arrow Barrel and jump and
Heli-Spin over to the right.
Bonus
Area 2 After the Continue Barrel, go up until you spot
the barrel. Team toss up.
Bonus
Area 3 Work your way to the goal, go back left, drop
off the ledge and hold left. You'll land in the barrel. Experts can find
a way to use the flying Neckys before the barrel to bounce up to it.
Hero
Coin Hidden on the bottom right of the first Bonus
Area.
Warp
Barrel Hidden under the Kruncha. Aim for the bucket
hanging off the floor.
Lava
Lagoon
Another wrecked ship! How did they get it into the lava without
burning it up? No matter, the water here is boiling hot! Your friend Clapper
will make his first appearance here. Hop on his back to cool the waters
for a second.
Bonus
Area 1 After the No Enguarde sign, grab the barrel
above you and smash the left side of the large crate.
Hero
Coin When you collect the letter G, try to work your
way thru the wooden crates. If the water starts to get hot, jump on Clapper
above you and continue exploring. When you find the hidden passage, you'll
find an Invincibility Barrel. Grab it and go right and up. Hurry and grab
the Coin because the invincibility wears off in a few seconds!
Warp
Barrel Jump on the second large crate and team toss
up. You might need to jump as you toss your partner up.
Red-Hot
Ride
More boiling lava. This time, Diddy and Dixie will have to take
a lift over the hot stuff with hot air balloons. They will sink when you
step on them, so be sure to stop over steam vents to give yourself a boost
up.
Bonus
Area 1 Bring Rambi all the way over to near the No
Rambi sign. Blast the side of the hill before the sign.
Bonus
Area 2 After the Continue Barrel, use the Balloon to
float down and to the left under the ledge.
Hero
Coin Hidden above the letter N, use your team toss.
Warp
Barrel Ride the balloon over the 3rd steam vent and
team toss up.
Squawk's
Shaft
Back into the mines you go. The final half of this stage will transform
you into Squawks. Spit eggs and enemies to knock them out. You will also
find blast barrels that will only fire the character shown on the side.
Bonus
Area 1 After the two Krooks, jump over the ledge and
down. Hold right and you'll land in the Bonus Barrel.
Bonus
Area 2 To the left of the Continue Barrel, team toss
up towards the Blast Barrel.
Bonus
Area 3 When riding Squawks, go up 'till you reach two
Krooks throwing hooks at eachother. Fly over the right one and follow the
arrow you find.
Hero
Coin You'll find it to the right of the 3rd Bonus Barrel.
Warp
Barrel Jump off the bottom ledge at the beginning and
Heli-Spin to the right.
Kleever's
Klin This living sword would like to slice you
to ribbons, but we wouldn't want that to happen, would we? Diddy should
lead off the battle. While avoiding Kleever's fireballs, a Kannonball should
fall to the ground. Pick it up and hurl it a the sword when he stops throwing
fireballs. He'll stagger for a minute and hooks will fall down. Get to
the otherside of the lava pool quick! He'll repeat the fireball routine
3 times and then sind into the lava. But wait! He's back! Switch to Dixie,
as she does better in this half of the battle. Kleever will bypass the
flaming firenballs and just try to skewer you! Jump over him and as he
comes down from above, pick up the Kannonball and hit him from below. Dixie
can just stand there and Kleever will run into the ball, whereas Diddy
would have to throw it. You'll have to jump across the lava pool two more
times before this baddie's beat.
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