Donkey Kong 64
K.Rool Returns
Let's Meet the Cast!
Supporting Characters
Some Help From Your Friends
Expansion Pak
Helpful Items
Controlling Yourself
Enemy Atlas
DK Island
Jungle Japes
Angry Aztec
Frantic Factory
Gloom Galleon
Fungi Forest
Crystal Caves
Creepy Castle
Hideout Helm
Ask Cranky!
Banana Fairies
Multi-Player Mayhem
Mini-Game Madness
Secretive Secrets
Back to Main
A Rare logo
Cool Stuff 
Links
Soundoff
Downloads
Jukebox
Credits
Awards
Studio 64
Poke-Mart
Contact
Group Hug!!
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Gloomy Galleon
K. Rool sure has sunken a lot of ships in his pirate days, and you can find them all here, still infested with Kremlings. There will be many aquatic puzzles to solve, a friendly seal, a giant mechanical fish, and a lighthouse that needs to be turned on. And that's just for starters! This is the first world where you'll need to use the Tag Barrels often to keep moving and access more areas. Missing pearls and a giant treasure room will also come into play. You can raise and lower the water level in the entire world with switches underneath the Lighthouse, so if something seems impossible to reach, try changing the water level.
Tiny's Goals
Tiny will meet a mermaid who lost her pearls, and explore sunken shipwrecks in this world. As usual, Tiny can only enter the smallest of cranies that no other Kong can enter.
Dive to the Wreck
Get The Blueprint
Yet Another Shipwreck
Pearls of the Ocean
In the Machine
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But First........
Find at least 5 Banana Tokens
If you haven't yet, find Candy and buy the Instrument Upgrade.
Dive to the Wreck  From the beginning portal, take the left passage, following the purple bananas. Stomp the Tiny Switch, then dive down into the water, diving down and swimming left. Make your way to the sunken ship to the far edge of the harbor (not the one in the center of the harbor) and enter the portal before the gate closes again. Inside, collect purple bananas and seek out the Bonus Barrel. Smack some Kremlings with Melons to earn a Golden Banana.
Get the Blueprint  If Tiny doesn't take any of the side passages and continues along the main passage, she will find some Kabooms and some Barrel Cannons. Hop into the first one and jump along the vines to find a catwalk. Make your way along them and konk the Kasplat to get a Blueprint.
Yet Another Shipwreck  Tiny will also get a chance to explore the wreck in the middle of the harbor, if she plays her Saxophone Slam on the Music Pad near Funky's Armory. Like Diddy and Donkey, she will have to swim to the wreck and enter the open portal before time runs out. Inside, avoid the Shuri and find the Golden Banana.
Pearls of the Ocean  In Lighthouse Harbor, if Tiny sinks to the very bottom, she will find a small castle and a Tiny Barrel. Shrink down and go inside the castle to find a mermaid. She will ask you to find her stolen pearls. Tiny will find them once Lanky opens up the treasure room. In the treasure room, shrink down and enter the keyhole on the treasure chest. Swim in the clams' mouths as they open up and snag the pearls. Once you collect all five, return back to the mermaid to get a Golden Banana.
In the Machine  If Tiny dives down near Funky's Armory, she will find a Tiny Barrel and a old rusty piece of massive machinery. Shrink down and enter the machine and search out the Bonus Barrel. Play a game of Big Bug Bother to earn a Golden Banana.
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