The Daring Duo
Donkey Kong Country 2:
Diddy's Kong Quest
Story
Moves
Gangplank Galleon
Crocodile Cauldron
Krem Quay
Krazy Kremland
Gloomy Gulch
K. Rool's Keep
The Flying Krock
The Lost World
Secrets
Back to Main
A Rare logo
Cool Stuff 
Links
Soundoff
Downloads
Jukebox
Credits
Awards
Studio 64
Poke-Mart
Contact
Group Hug!!
 


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Welcome to Gloomy Gulch. This ghost town is not so deserted, as spirits and Kremlings try to thwart your efforts to find DK. Ghostly ropes will vanish right out of your hands, sending you plummeting. Ill tempered porcupines try to stick it to you. And a fearsome foe named Kackle will chase you around a haunted house! Before you escape this area, you'll be blown around by the wind and face a ghostly challenge from the past!
Ghostly Grove
The ropes here will fade in and out of reality, so be sure to be elsewhere when they vanish! There are many secrets to be found in this world.
Bonus Area 1  After the O, you'll spot a single banana by a wall. Break the wall with a barrel!
Bonus Area 2  After the N, there will be 2 ghost ropes heading upward. Jump on them as soon as they fade in to make it to the Bonus Barrel. Dixie may have an easier time, because she can float to the barrel.
Hero Coin  After the O, switch to Dixie, jump off the ledge, float down to the left under the ledge into a Blast Barrel.

Haunted Hall
The last roller coaster stage. As you race along the track inside a huge library, a fiend named Kackle will chase you. Hit the Plus Barrels to extend your time. Hit the Minus Barrel, and you might lose your life as well as time, because when time runs out Kackle will take you away!
Bonus Area 1  After the second Ghost Gate, jump onto the upper track. Right before you enter the door, jump up on the roof. In you go!
Bonus Area 2  You'll automatically go into the 2nd area after you come out of the first.
Bonus Area 3  After the second Ghost Gate after the Continue Barrel, short jump to the lower track and follow the bananas.
Hero Coin  When you reach the goal, fall down off the ledge to the floor and simply walk left. 

Gusty Glade
The wind in this stage blows from left to right and right to left. You can actually use this bizzare phenomeon to your advantage. You have to time your jumps just right in order to cross the vast chasms of this stage
Rattly Use your team throw to go over to the left side of the cliff at the beginning.
Bonus Area 1  Use Rattly or your team toss to reach the Bonus Barrel before the No Rattly Sign.
Bonus Area 2  Bring the Kannonball (from the upper chest) over to the Kannon.
Hero Coin  On the tall ledge over the Kannon, use Dixie to Heli-Spin over to the right. the wind will push you faster and you'll grab the Coin. 

Parrot Chute Panic
This time, you have to climb down a tall bee hive. Squawks will be on hand to help you down, but Dixie's Heli-Spin is much more accurate.
Hint  Dixie's Heli-Spin can be handled easier than Purple Squawks.
Bonus Area 1  Before you come into the chamber with the O, try to get Purple Squawks over to the left. You may need to hop off Squawks.
Bonus Area 2  Before the letter N, cartwheel over to the wall above the Zingers and wall jump upwards.
Hero Coin  Fall off the ledge at the beginning of the stage and hold right. You'll land next to the Hero Coin. 

Web Woods
Web Woods is a foggy area, with vast chasms that neither Diddy nor Dixie can cross. You'll have to transform into Squitter the Spider if you want to advance past this world.
Bonus Area 1  Keep going until you reach the Kannon firing Barrels at you. Wait until he fires a slow barrel. Use your webs to go back to the left with the barrel below you. Let it smash into the wall with the banana arrow pointing at it.
Bonus Area 2  Near the end of the stage, wait for Kannon to fire a slow cannonball. Follow the cannonball over to the left and watch the door blow open!
Hero Coin  Time your jump on the goal just right to claim your Hero Coin. 

Kreepy Krow
Krow's a little mad about his defeat on Gangplank Galleon. He has a squad of Ghost Neckys to attack you. Jump on the Necky that isn't a ghost to get a barrel. Toss it at Krow. He'll keep going up and tossing eggs as you follow him up the rigging. You'll repeat this pattern 3 times until Kreepy Krow finally gives up the ghost. You'll also find a DK barrel between the 1st and 2nd wave. 

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