The Daring Duo
Donkey Kong Land 2:
Diddy's Kong quest
Story
Gangplank Galleon
Krem Kauldron
Krazy Kremland
Gloom Gulch
K.Rool's Keep
Flying Krock and Lost World
Secrets
Back to Main
A Rare logo
Cool Stuff 
Links
Soundoff
Downloads
Jukebox
Credits
Awards
Studio 64
Poke-Mart
Contact
Group Hug!!
 

Story: This game is loosely based on Donkey Kong Country 2: Diddy's Kong Quest. K.Rool and his army have kidnapped Donkey so Diddy and Dixie have to rescue him. This is a pretty good GameBoy game although it's made more for the Super GameBoy. It's too hard to see all the action on a GameBoy. You'd be better off playing this on a Super GameBoy (Or a GameBoy Pocket, if you have one, because it has better screen contrast). The only problem with DKL2 on Super GameBoy is that you can't select your own colors. But it's just a minor setback. The thing you must remember is that this is not a translation of DKC2. It has all new level maps and bonus areas. 

Basics: The controls are pretty much the same as in DKC2. The only difference is that you can't use your team move and you have to press Select to execute your animal buddy's special move. You also can't ride the animals, you'll have to transform into them thru Animal Barrels. The main idea is to get thru every level and find all the Bonus Areas and Hero Coins. If you manage to collect every KremKoin, Klubba will let you cross his bridge. For the info on family members, animal friends and bonus areas, look at the DKC2 Guide. 

Donkey Kong World Bottom Banner
Cheat Codes