Donkey
Kong Country 2:
Diddy's
Kong Quest
Story
Moves
Gangplank
Galleon
Crocodile
Cauldron
Krem
Quay
Krazy
Kremland
Gloomy
Gulch
K.
Rool's Keep
The
Flying Krock
The
Lost World
Secrets
Back
to Main
Cool
Stuff
Links
Soundoff
Downloads
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Credits
Awards
Studio
64
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Diddy and Dixie's first action takes place aboard K. Rool's
scuttled flagship, the Gangplank Galleon, where the last battle between
Kong and Kremling took place. Even though this hulk isn't seaworthy, it's
still managed by a scurvy Kremling crew, making it the first line of defense
for Crocodile Isle. You'll find lots of hooks and rigging to climb on here.
You can also duck into the flooded cargo hold for more fun!
Pirate
Panic
Avast ye! K. Rool's kut-throat Kremling krew
mans this wrecked ship, on hand to skuttle any nosey chimps who step aboard.
The fist level is easy enough, but it holds lots of secrets that you may
overlook.
Bonus
Area 1 Jump down the only
gap in the deck and run to the right.
Bonus
Area 2 Using Rambi, smash the wall the banana arrow
is pointing to.
Hero
Coin After you get out of Bonus Area 2, it will be
over the barrels, just jump up.
Warp
Barrel Jump on the first barrel, team up, jump up and
throw your partner straight up.
Mainbrace
Mayhem
Hundreds of feet above the poop deck, Diddy and Dixie will have
to fight for their lives on the rigging of the ship! Klingers patrol the
ropes, while pesky beetles keep coming back for more (and we don't mean
Ringo or John). You may lose a life or two trying to collect all the treasures
in this level.
Bonus
Area 1 Walk to the right and spin or cartwheel over
to the rigging to the right.
Bonus
Area 2 Pick up the Kannonball walk up to the left and
toss it into the Kannon.
Bonus
Area 3 After the G, climb up and jump and spin to the
left. Toss your partner into the barrel above you.
Hero
Coin After exiting the 3rd bonus area, run to the right
and jump for the Hero Coin.
Warp
Barrel Use Dixie's Heli-Spin to glide under the starting
point.
Gangplank
Galley
Back on the main deck, tougher Kremlings have been called out to
stop the Kongs' progress. Some Kremlings can only be beaten by smashing
them with a crate or even your partner! Keep a close eye out for 1-up Balloons
in this level!
Bonus
Area 1 Jump up the barrels at the start.
Bonus
Area 2 Atop the tall stack of barrels after the letter
G.
Hero
Coin Find the hook above the first Bonus Barrel and
toss Dixie up to it.
Warp
Barrel Toss Dixie to the right of the first Bonus
Barrel.
Lockjaw's
Locker
Down into the ships flooded hold you go. The water level will alternate
as you make your way to the exit, so keep an eye out! An old friend will
appear to help you fight the fishy foes.
Bonus
Area 1 Right before the second DK Barrel, go straight
up thru the ceiling. Use Enguarde's beak to smash the wall.
Hero
Coin When you get to the No Animal sign near the end,
team toss up and to the left. You should land on a ledge that leads to
the Coin.
Warp
Barrel After the water rises, go back to the left and
swim along the ceiling until you find it.
Topsail
Trouble
The rigging has become even dangerous since a squall started. A
new springy friend will help you reach the heights of the masts. There's
plenty of treasure and monkey business to be found here, so get going!
Bonus
Area 1 After some hooks, use Rattly's Super Jump to
jump atop the mast.
Bonus
Area 2 When you find some Flitters, you'll find a hidden
hook. Jump up the Flitters to the Bonus Barrel.
Warp
Barrel Use Dixie to H-Spin under Rattly's Crate.
Krow's
Nest
Krow is a big bad bird! He uses eggs to hurl at you. But he's the one
with yolk on his face! When he drop the eggs, wait for them to stop moving
and then throw them at him! After 2 hits, he'll hit the mast and eggs will
rain all around you! Just avoid the falling eggs and wait for one to land
on the floor. If you can team toss into his nest, you'll find 2 banana
coins.
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