The Daring Duo
Donkey Kong Country 2:
Diddy's Kong Quest
Story
Moves
Gangplank Galleon
Crocodile Cauldron
Krem Quay
Krazy Kremland
Gloomy Gulch
K. Rool's Keep
The Flying Krock
The Lost World
Secrets
Back to Main
A Rare logo
Cool Stuff 
Links
Soundoff
Downloads
Jukebox
Credits
Awards
Studio 64
Poke-Mart
Contact
Group Hug!!
 


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Visitors vernturing onto Crocodile Isle receive a warm reception from the bubbling lava of Crocodile Cauldron. The key to these levels is to avoid getting burned in the ever present red-hot lava. Fortunately, there are many different ways to keep your feet cool: crocodile heads provide safe stepping stones in one area and hot air balloons will give you a lift in another. Diddy and Dixie will also have to explore caves and mines before they finally meet the razor sharp leader of the area.
Hot-Head Hop
The lava of Crocodile Cauldron is boiling hot, not something a small monkey would like to step in! Keep your cool and hop over the lava as you make your way into even more heated trouble.
Bonus Area 1  You'll find a chest with the Kannon Ball inside it. Bring the ball over to the right and toss it into the cannon.
Bonus Area 2  You'll see a Bonus Barrel high in the air after the letter G. Use Squitter's webs or team toss.
Hero Coin  Above Squitter's Crate.
Warp Barrel  Team toss to above the starting point and then team up, jump and throw your partner straight up.

Kannon's Claim
Into the mines once again. These crystal mines are almost empty now, but Kremlings still guard what little treasure is left. The only way to go here is up. Use the Blast Barrels to fly up to the next level.
Bonus Area 1  Run under the second Arrow Barrel and jump and Heli-Spin over to the right.
Bonus Area 2  After the Continue Barrel, go up until you spot the barrel. Team toss up.
Bonus Area 3  Work your way to the goal, go back left, drop off the ledge and hold left. You'll land in the barrel. Experts can find a way to use the flying Neckys before the barrel to bounce up to it.
Hero Coin  Hidden on the bottom right of the first Bonus Area.
Warp Barrel  Hidden under the Kruncha. Aim for the bucket hanging off the floor. 

Lava Lagoon
Another wrecked ship! How did they get it into the lava without burning it up? No matter, the water here is boiling hot! Your friend Clapper will make his first appearance here. Hop on his back to cool the waters for a second.
Bonus Area 1  After the No Enguarde sign, grab the barrel above you and smash the left side of the large crate.
Hero Coin  When you collect the letter G, try to work your way thru the wooden crates. If the water starts to get hot, jump on Clapper above you and continue exploring. When you find the hidden passage, you'll find an Invincibility Barrel. Grab it and go right and up. Hurry and grab the Coin because the invincibility wears off in a few seconds!
Warp Barrel  Jump on the second large crate and team toss up. You might need to jump as you toss your partner up. 

Red-Hot Ride
More boiling lava. This time, Diddy and Dixie will have to take a lift over the hot stuff with hot air balloons. They will sink when you step on them, so be sure to stop over steam vents to give yourself a boost up.
Bonus Area 1  Bring Rambi all the way over to near the No Rambi sign. Blast the side of the hill before the sign.
Bonus Area 2  After the Continue Barrel, use the Balloon to float down and to the left under the ledge.
Hero Coin  Hidden above the letter N, use your team toss.
Warp Barrel  Ride the balloon over the 3rd steam vent and team toss up.

Squawk's Shaft
Back into the mines you go. The final half of this stage will transform you into Squawks. Spit eggs and enemies to knock them out. You will also find blast barrels that will only fire the character shown on the side.
Bonus Area 1  After the two Krooks, jump over the ledge and down. Hold right and you'll land in the Bonus Barrel.
Bonus Area 2  To the left of the Continue Barrel, team toss up towards the Blast Barrel.
Bonus Area 3  When riding Squawks, go up 'till you reach two Krooks throwing hooks at eachother. Fly over the right one and follow the arrow you find.
Hero Coin  You'll find it to the right of the 3rd Bonus Barrel.
Warp Barrel  Jump off the bottom ledge at the beginning and Heli-Spin to the right. 

Kleever's Klin  This living sword would like to slice you to ribbons, but we wouldn't want that to happen, would we? Diddy should lead off the battle. While avoiding Kleever's fireballs, a Kannonball should fall to the ground. Pick it up and hurl it a the sword when he stops throwing fireballs. He'll stagger for a minute and hooks will fall down. Get to the otherside of the lava pool quick! He'll repeat the fireball routine 3 times and then sind into the lava. But wait! He's back! Switch to Dixie, as she does better in this half of the battle. Kleever will bypass the flaming firenballs and just try to skewer you! Jump over him and as he comes down from above, pick up the Kannonball and hit him from below. Dixie can just stand there and Kleever will run into the ball, whereas Diddy would have to throw it. You'll have to jump across the lava pool two more times before this baddie's beat. 

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