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Beat The Bosses

This will tell you how to beat the bosses!

Tricky The Triceratops Bluey The Walrus

1st time

By getting the sixth balloon in any of the races, you open up the boss world. In this one you challenge a triceratops to a race up a spiral mountain path. He`ll step on you if you get to close to him. Giant boulders will fall down the hill to obstuct your path, as will falling stone pillars. The key to success here is to get the early jump, and then locate the secret mountain shortcut. Get the starting power boost to get the lead, then grab all the blue turbos along the way to keep that lead and win. Hug the left-hand side of the wall. If you stray too far to the right, the boss will pass you. Of course, collecting red balloons is smart too-just in case the boss tries to pass you. Pick these up and shoot him at close range. Just remember, if you fall to for behind the boss, your history.

2nd time

By defeating the boss the second time, you are rewarded with a piece of the Wizpig amulet; however, this is no easy matter. It takes several practice tries to get it right, and good driving. To ensure a win, you must make no mistakes... period. You`ll find the boss is faster this time, and a lot meaner. He`ll drop stone pillars in your path, step on you with much less abandon, and constantly stay on you tail if you get ahead. To combat these unthinkable racing atrocities, you simply must do one thing: always stay ahead of him. And, of course, use the mountain shortcut. It is possible, however, to beat him without the shortcut. First, you can`t get ahead of him unless you`ve gotten the first power boost at the starting line. Get that and then pick up the next two power boosts, both of witch will be red (rockets). Don`t just run over them, pick them up by skimming by there sides, so you can stay as close to the left hand-wall as possible. By doing so, you`ll drive a meaner, faster race. Really. Once you`ve mastered this technique, the obstacles the boss throws your way are eliminated, and it makes for a clean, more even race. Once past this initial close encounter, stick close to the left-hand wall and pick up the blue power-ups. The biggest obstacle now is simply your own racing skills. Can you avoid hitting trees and rocks? Avoid hitting them, and you`re on your way. Use a simple accelerate and brake technique to get around the steeper, sharper turns, but try not to use the sharp turn technique, it`ll slow you down and hamper your progress. The last obstacle in your way is a giant dip about 3/4 the way up the hill. Two power-ups rest in the dip-a blue and a red balloon. Pick up the blue balloon, then hit it just as you near the top, clearing the path for your win. The boss will then hand you a piece of the Wizpig amulet, witch is different then the T.T. amulet. The trophy race area is now accessible.

1st time

This boss is not that interesting to race, and his course is a stait shot with no shortcuts. The best way to beat him is to stay as close to the center of the course as possible. In other words, don`t make any fancy turns, don`t try to get all the balloons (there aren`t that many anyway), and use as few tricks as possible. He is easy and slow the first time you race him, so practice on this easy win so that when you come back you`ll take him right away. Just like the other worlds, you`ll need to return to the courses to get eight silver coins in each, and then return to the boss.

2nd time

The best way to beat the walrus the second time is to race as stait as possible without getting distacted by balloons and other bonuses. Why? Because there are very few power-ups, your opponent is much faster than the previous time and your on the most difficult vehicle, the hovercraft. Use the starting line to get ahead of the walrus, though this won`t last for long-you must see the turbo start to get this right. Heading into the first tunnel he`ll overtake you, but don`t worry. Just make sure to turn ahead of the inner-tunnel turns. That is, make your turn before the turns themselves so you don`t crash into the walls in the tunnel. Nab the blue balloon after a medium jump, and again at the opening of a giant snowball course. As soon as you get the turbo, use it to avoid the snowballs and pass the walrus. You should enter the tunnel in first place. It`s okay if you don`t just make sure to stay on his tail, so to speak. In the last stretch a red rocket or two are easily accessible without turning too far from the center of the course. Grab one, wait until the walrus is about 20 feet from the finish line, then aim and hit him. Pass him for the win. This race takes practice, so don`t get discouraged if you can`t take first place right away.

Bubbler The Octopus Smokey The Dragon

1st time

The octopus boss is tough, but there are a few tricks to help you defeat him. First off, stay away from his weapons(mines the first race, bubbles the second)- both slow you down to a complete stop. The way to avoid them is to use the sharp turn technique, the R(drift) button, and occasioally the brake independently. Another nifty trick is to use the sandy walls of the course-to not only avoid them, but to pass the boss as well! In the first few seconds, after you get your turbo start, veer to the right of the octopus. He`ll anticipate you following him and will drop mines and bubbles in you way. Stay behing him, avoiding the weapons, and collect two red balloons on little islands before and after the tunnel. The best trick to beating him is to get homing missiles and slow him down. The other trick is to use the inside shoulders of the course to move faster!(The hovercraft moves faster on land than in water.) After two shots and two turbos-without getting hit by mines-you should be ahead and take the win.

2nd time

As you alredy know with bosses, the second time around is always harder. This time, the octopus lays bubbles, a far worse fate then mines could ever be. In this race, all the same principles that helped you win the first race-staying clear of bubbles or mines, using the inside shoulders to increase your speed, and using the combination of homing missiles and then turbos-are still valid pieces of advice. This time, however, there are more bubbles then they were mines, and so you`ll have to make wider turns along the outside areas, and obtain power-ups as often as possible.

1st time

The dragon boss is the coolest looking boss and you finally get to race him in a plane. Beating this boss requires patience, great navigation skills, and a exellent knowledge of the course. Knowing the first part of the couse is important due to its swervy nature, which is made even more treacherous because of the dragon`s deadly breath clouds. In the beginning, stay to the right and on the tail of the dragon. Look for a series of columns that enable you to travel on the right side of the first set of tunnels, and otsid of the dragons clouds. Red balloons float there, and you want them bad! Grabthe two in consecutive areas, and then wait until the time is right. If you keep up with the dragon, your time to peg him comes when you reach an outside area with a windmill. As soon as you see it, use the homing missile to slow down the dragon. Then race through the hole in the windmill which, oddly enough, has a blue balloon in it. You`ll not only slow the dragon, but you will speed up as well! Performing this trick is almost good enough to get into first place- in fact, it will be in the first challenge the dragon presents you. But not the second time around.

2nd time

In you`re second meeting with Mr.Dragon, he`ll present you with far more breath clouds and will beat his old reptilian wings much faster. You must preform a few more tricks to beat him this time. After the second set of tunnels, you`ll find no less than two blue balloons hidden amongst the trees. Grab them and use them ASAP in the outer areas to catch up. Unfortunatly, the second time around with the dragon, if you fall to far behind him, you might as well stop and restart the race. Beating him the second time allows for no mistakes. Remember, the biggest priorities are to make sure you hit him with all three of your homing missiles on each lap, grab all the turbo balloons you can, stay on the right side of the path in the beginning, and use the windmill turbo for the last ounce of speed. When you finally win, it won`t be by much. This guy is tough! When you defeat the dragon, you`ll have collected the final piece of the Wizpig Amulet. You can now fight Wizpig!

Wizpig

1st time

To beat Wizpig you have to race him many, many times. This race takes place on a brand new course that`s completly bare of power-ups. The only thing to help the course is a set of six zippers, which are tricky to manage at best.You`re really going to have to rely on your own driving skills at this bout. As you probably know by now, two of the fastest racers are Pipsy and Tip-Tup. I used Pipsy because she`s got great handling and is super-fast. Switch to either of these two characters before racing Wizpig. Beating Wizpig is VERY difficult, and shoudn`t be approached lightly. The hard and fast rules are these: Hit every zipper, stay on the main course, and don`t give up. By remembering these little rules, you`ll have the patience to beat Wizpig. Remember, it`s do-able! As the race begins, you`ll notice that it`s raining, obscuring your vision. Wizpig, himself, will get in your way, too, which is distracting. Focus on the course, not him. Use your turbo start as late as possible at the starting line. Wizpig will catch up to you and hopefully he will kick you ahead. This should happen over the log bridge. The first zipper appears on your right, just after the log bridge. Let up the accelerator and let the zipper do its work. The second zipper will apear on a long strech of wood that bends to the right. The third zipper is on of the hardest to get. It`s located just after the second one, but is on the far left and angled to the right. You`ll have to practice hitting this just right to propel your kart onto the sandy shoulder at the right angle, without falling into the water. The forth zipper is on the first set of narrow islands. It`ll appear on the right. You must approach it by angling your vehicle slightly to the left, because the next zipper is absolutly crutial to hit. If you miss it, you`ll need to start over. Angle to the left a little when going though number four; you`ll see number five at the end of the sandy strip. Swing slightly to the right when passing through it and it`ll help you pass over three giat berms of sand(as well as dithes of water in between them). If done correctly, you`ll bounce over each one, and should be tailing Wizpig. The final zipper is just ahead on the left. After experiencing the first lap, you will then have to preform the same act two more times. Remember that Wizpig is faster than you, so don`t lose hope it he`s always ahead of you. But if he`s to far ahead just start over. Stay on the main course-getting stuck in water on hitting a tree means you need to start over. Stick in there. Most races you`ll be behind all the way, until the end, when the last zipper gives you the win.

2nd time

This course seems impossible for the first TEN times, but it can be beaten. Get your standand turbo boost at the begining and zoom ahead of Wizpig. He`ll catch up soon, but don`t worry about him. You need to worry about boulders, lazers, and arches in your way. Take the first left turn and then immediatly press R, making you plane nearly vertical. Pass through some stalactites in your path, then swoop down and grab a few red balloons underneath the arches. This area will seem a bit easier when you go under the arches and learn to stay to the left side. After the arches and you`re flying over water, fly over the statue of Wizpigs nose, get the blue balloon and use it to zoom into the tunnel. You should be a tiny bit in front if you didn`t crash or get hit by things. The tunnel is critical to your success. Wizpig is big and and get bogged down in the tunnel and will actually get hit by a lazer once and slow down. You, however, will be able to avoid the lazers and narrow rock columns that make the tunnel even more treacherous. Learning how to navigate through here just takes practice, and a good knowledge of the plane. The sharp turn technique isn`t as useful as just simply using R to maneuver around obstacles. Another cool thing about the tunnel is the plethora of power-ups to collect-ranging from invulnerabillity to turbos to missiles. The end of the tunnel means total chaos. It opens into a full hideout out crazy enemy forces flying around trying to shoot you. A circus of enemy spaceships and flying lazer beams that could cost you the race if you get hit to much! The answer? Simply get the yellow balloon in front of the entrance and than press R and make a quick turn into the door! When you`re out the other side turn left and pick up a blue balloon and then quickly get back onto the course and use it. If you`re behind Wizpig on the second lap but can still see him, your still in the race. If you are behind him and can`t see him, start over. When you beat Wizpig the second time you will open up adventure two, which is a full adventure with all mirror courses. A noticeable difference is the gold balloons are now silver.