Donkey Kong Country 3: Dixie Kong's Double Trouble Bosses

There are 8 bosses.

Belcha's Barn- Belcha is a giant barrel. Don't let him push you in the pit. When he spits out a barrel jump on it and than jump on the yelllow knik-knack and throw it in his mouth. Do this until he falls to get a blast coin.

Arich's Amubush- Arich, the giant spider, has a barrel on his back. When he comes down, bounce on his legs onto his back and grab the barrel. Jump off and throw it at his face. Do this again. This time, there is a barrel on the branch you must ride Arich up to. After hitting him twice, he'll spit green balls down at you that are hard to avoid. Hit him three more times to win.You get a patch from him.

Squirt's Showdown- Whatever that thing is, your Ellie, Suck up the water and don't let Squirt's water touch you or you'll be knocked off the cliffs. When he opens his eye, shoot each one twice. Now he shoots water around twice. When his eyes pop out, squirt them twice. Now he shoots three rounds of water. Shoot the eyes twice. You get a ski from him.

Kaos- Kaos is a robot created by K. Rool. Just roll under him when the fires not coming out a lot than climb his stepping stones and jump on his head. Do this a few more times and his head will fly off revealing another head. I forgot to mention boxing gloves will try to know you off his body. Once you jump on his new head, the old head will fly down and shoot lasers at you, avoid it. Rince, and repeat this twice more for ski.

Bleak's House- Bleak is a snowman. This fight is based on the games with Cranky. Press up or down to determine where you throw and b to throw. Watch out for Bleak's snowballs and try to hit his button to hurt him. After hurting him again he wil start shooting snowcannonballs at you in different patterns. Once he is done, throw the snowball at him. Repeat twice more for a blast coin.

Barbos' Inquire- Barbos is a giant lurchin. You must defeat him in phases. You are Engaurde for this fight.

Phase 1- When the lurchins pop out, try to aim then to where they bounce off and hit the lurchin shellls around Barbos. Once both shells are gone, stab Barbos.

Phase 2- Now he shoots tracking shell torpedoes at you. When they turn yellow, they will just come at you. When they come at you, try to have them  aimed for the pink shell. Once both are gone, poke Barbos.

Phae 3-Now Barbos shoots spikes everywhere. This part can be frustrating if you only have one Enguarde left. When he stops shooting, poke him. Note that when it takes him longer than usual to open, thats when to rush up to him. Repeat twice more ofr a blast coin.

Kaos Kastle- First you will fight Kaos. Avoid the fire and toss the barrel at his head. When a new head replaces it get on one of the ledges. When his fire lifts up, go under him before a torpedo hits you. Than, hit his head with the barrel to destroy him. K. Roolenstien (again!?) comes out.

K. Roolenstien- Pull the switch, get down, than duk until K. Rool passes over you to the side thats farthest away from you. Throw the barrel at his jetpack and he'll go crazy. Avoid him than pul the other switch and repeat two more times. Jump on the platform quickly. You can't touch the floor. Switch to Dixie and pull the shortest switch while avoiding K. Rool. Jump back to the platform and grab the barrell and throw it at K. Rool's jetpack. Hit him again. Another platform will appear. Jump on it when it gets close and duck so K. Rool passes over you. Pull the switch, jump back to the platform, and duck again. Jump to the barrel and throw it at K. Rool's jetpack. Do it once more. Now the electricity on the floor will go on and off and you'll have to make small trips to it. Pull the shortest switch right after the electricity disapears and grab the barrel. Toss it at the jetpack for a blast coin.

Knautelus- I didn't spell that right. Now K. Rool is in the background and electricity goes over you so you can't jump. Grab the keg barrel and don't let the fireballs hit you. Toss the barrel up to the cieling and through the hole a little before he reaches the middle of the background to hit K. Rool. Do it once more, switch to Kiddy and grab the barrel and jump on the electric bulb quickly. When K. Rool goes right, throw it at the jetpack. You might be able tohit him twice before he comes back to the background.This is the same as the first part with the electricity overhead and the fireballs. After hitting him twice more, the floor will start moving. Besides that, just hit him twice more. Than he'll come back to where you are but put of your reach. You must stand on a side of the keg barrel and let the electric sparks hit the barrel than grab it. If you are Kiddy it is easy to hit K. Rool's jetpack. If not, it's rather dangerous. You'll have to jump practically into him before you throw. Do it once more. Now the floor moves again, but it's still the same as the last two hits. Hit him two more times for the final Funky Kong Coin.
Sorry I don't have a lot of pictures. This is KAOS, in that order.

 

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