Lost World


It is believed that the mysterious Lost World lies beneath the Krocodile Island. It is also believed that it's the source of Kremlings. In order to find the Lost World, you must pay Klubba 15 Kremkoins and you will explore one of the Lost World stages. However you will only explore all four Lost World stages because Krool holds the last Kremkoin. Once you defeat him, he will give you the Kremkoin and you will be able to explore the Lost World stage that you have not explored. These stages are not ordinary. These stages contain what may be the toughest sequences in the game. There are still Bonus Barrels in here but they will reward DK Koins instead of Kremkoins.

Jungle Jinx

Krool dumps giant tires at you! These giant tires roll towards you and will try to crush you or push you into a hole. But these tires can help you reach higher places by bouncing on them

Bonus Barrel

  1. Just before the Continue Barrel is a set of spikes. On the left of these spikes is a wall. Jump through the wall and jump in the Bonus Barrel

Black Ice Battle

This frozen cavern stage is tough since you must work your way down by traveling on sliipery sliding slopes. Many Kremlings will fall on you so to avoid that, defeat all the enemies you can before they drop on you. There are many paths that lead you to some bonuses or traps. Choose you path wisely!

Bonus Barrel

  1. Get the letter "N" and slide to the left. Drop down the shaft and hold the right button so you will land in a tunnel. Grab the Cannonball. Go back to the main path and proceed until you see a tunnel with Zingers and a letter "G" defeat the Zingers and you will see the Cannon

Klobber Karnage

This stage is focused on Barrel Cannons and balloon and banana-stealing Klobbers! Klobbers will klobber you so it takes time to finish this stage. You will also travel across spikes using the moving Rotate Barrel. Time your blast and blast only when you see bananas aligned to a Barrel Cannon

Bonus Barrel

  1. IN the exit target, use Diddy to jump into the Barrel Cannon. But instead of aiming the exit target, blast to the right into the lone banana and you will be in the Bonus Barrel

Fiery Furnace

Fiery Furnace is tough and frustrating! You will be using the Steerable Barrel which will time you for a couple of seconds. When the time runs out, it will blast you automatically into the desired position. Most Barrels point to the top, while some point to the left or bottom which is pretty hard because you will have to maneuver the Barrel at the right/above the other Barrel. Zingers will try to stop you while navigating the Barrel so be careful!

Bonus Barrel

  1. Get the letter "G" and proceed. Once you land on the next platform, avoid the Cat-o-9-Tails or you will lose your partner. Use team-throw to reach the Steerable Barrel and follow the trail of bananas. The bananas will lead you into the Bonus Barrel

Animal Antics

Hard! This stage contains jungles, arctic caverns and brambly areas. Every different spot on this stage, you'll see an animal pal. You will be Rambi first. To avoid the hazards, try to use super charge at the very baggining of this stage and let go. In a few seconds, you will be at the end of this jungle. Cool trick to pass the baddies! Next, you'll be Enguarde. The eaters are filled with lots of Flotsams, exploding Pufupts, homing Shuris, and fast zipping Lockjaws. When contending the Puftups, use the super-stab to defeat the Puftups before they explode. Forget the Lockjaws but swim faster. In Squitter area, you must use web platforms to cross the spikes. His stage is filled with Kaboings lined consecutively. In Squawks area, things will get tougher. You will face the spiky brambles, the army of Zingers and the wind from Gusty Glade! It's tough because the wind will blow you right into the brambles but if you can control your self by flapping the opposite direction. If the wind blows to the right, navigate him to the left. If the wind blows to the left, navigate him to the right. It's tough and most of you will die in this stage unless you practice. In Rattly area, you will have to bounce on Zingers to travel across the spikes. Finish this stage and you will encounter Krool!

Bonus Barrel

  1. At the end of Squitter's area, you will see a Barrel Cannon that will blast you into Squawks area. Don't hop in but use web platforms to scale the hill. Behind the hill is a Bonus Barrel

Krocodile Kore

Oh no! The sharks did not get him after all! Krool wanted another revenge because he can't believe that kids can defeat him. He picks up the fight right where you left off. He is harder but he will only vacuum you once so he has only one life left. He will shoot a purple fireball at you. Avoid it easily. Then he will shoot spike cannonballs at you. Some are low while some are high. He will do this fast. Then he will shoot two purple fireballs. One low and one high. He will shoot cannonballs again but the patterns is high, low, high, low, high, low, high, low, etc. He will shoot three aligned purple fireballs. Helicopter over it or land between the fireballs and jump over again. He will shoot cannonballs at you straight. The best thing to do is to jump and land between them and jump over again. He will do this fast soon and the space between the cannonballs will be narrow so be careful. He will shoot a slow purple fireball. While the slower fireball moves in the air, he will shoot a faster purple fireball. He will shoot a slow cannonball and while the slower one moves, he will shoot another cannonball but it's faster. He will shoot another slow cannonball, then fast, then another fast one. He will do this procedure again. He will shoot a stair of purple fireballs. Jump over it. The lower fireball will be in the front. He will shoot a stair of cannonballs but the upper cannonball is on the front. He will shoot another stair of cannonball but he will shoot a single cannonball after he shoots out the stairs. The single cannonball flies to the top. He will shoot another stair but the single cannonball is on the bottom this time. He will shoot out a barrel and break it open. Out comes a cannonball. He will vacuum you so chuck it inside his gun quick! His gun will blow up and he will launch himself into the volcano like structure that releases colorful smokes. He is history! You have defeated the lizard lunkhead again without the help of Donkey Kong of course! You deserve a funny and serious ending.

SPOILER!!! DON"T SCROLL DOWN!!! THIS IS THE TRUE ENDING. IT SPOILS EVERYTHING SO DON'T LOOK! PLEASE!!!

You will go back into Cranky's Museum and he will praise you while the whole background is shaking. As he speaks, his words tremble and it's reall funny. Next you will see Diddy, Donkey, and Dixie gazing at the ocean. They see the Krocodile Island sinking into the ocean. As it sinks, a colorful eruption will appear. After it sinks, you will see a sailboat far away. It's Krool and he laughs so evil and creepy. It looks like that you have not yet defeated him permanently. Seen you in DKC3!!! Bye now!


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