Krazy Kremland
The next destination in Krocodile Isle is the world's most dangerous and scariest amusement park! It's Krazy Kremland! Aside from making the Kong Klan's life miserable, Kremlings visit this place just have fun too! You don't need a ticket here! All rides are free and they're also in needs of repair. Broken roller coaster tracks and giant beehives are the main attractions. There are no cotton candies and no prizes but the Kremlings ensure you that you'll have plenty of fun and will offer you the best (or worst since the rides are in serious conditions of repair ) rides of your life. ( The end of your life that is!)
Hornet Hole
This enormous beehive is swamped by very sticky honey and of course, the hatching area of the Zingers. You can stick on walls (if they have honey on it) so you can reach higher areas. You can't walk on the honey but you can jump and jump in order to get out of the goo. You can also walk if you carry your partner. Squitter is here too and can travel on honey. If you want to find him, throw your partner above the lone banana to cling in an invisible hook. This spot is just before you get the Continue Barrel. Use his platforms to uncover higher secret areas!
DK KOIN
-As you go along the way, you'll see a Zinger blocking a narrow gap. Use Squitter's webs to beat the Zinger and drop down the gap. Go to the left and use the web platforms to reach the DK Koin. The narrow gap is located just before you will get the letter "N"
3 Bonus Barrels
- Team throw above the starting point and you'll cling into a hook. Go up and find an opening and you'll get inside the first Bonus Area.
- The second Bonus Area is located above the first Bonus Area. Go upwards further.
- Start at the letter "N" and use web platforms up to the top passing the ledge on your left side. Keep doing this until you see an opening leading to the last Bonus Area
Target Terror
This fun yet dangerous Roller Coaster stage will be the ride of your life or … The end of your life! Klanks appears in here throwing barrels on the path. Your main goal here is to break all the Check Barrels to open the gates. If you break the "X" Barrels, you will close the gate and you'll crash. There is a tricky area in here! Near the end of the stage, there is a trail of bananas leading down. Don't jump on the next track since you'll miss the barrel and crash into the gate. Ride the car until it falls down a little and jump!!! You'll break the Check Barrel. There is also a hidden 1-up near the end. There is a single banana at the top of the last "X" Barrel. If you time your jump right, you'll get the 1-up.
DK KOIN
- After getting the letter "N", go on and if you enter the wooden shack, jump while entering to reach a hidden DK Koin
Bonus Barrel
- Jump into the Bonus Barrel as soon as you see it. It's no use jumping if your car is sliding down already
- Follow the second Klank and when he falls into the gap, just do what he did. Both of you will land in a second track and you will enter in the second Bonus stage
Bramble Scramble
You will be in another bramble garden stage again. Thank goodness that the Barrel Cannon Maze nightmare is gone. Squawks will be your captain in today's flight. Don't touch the spiky vines! Amazingly, you can rest on the thorns below you! Squitter is in here too and he is the key to grab the DK Koin. See below for details
DK KOIN
- Jump on the fake bramble at the right side of the Continue Barrel. Transform into Squitter and use web platforms to get to the top. Keep your eyes glued on the left side because you'll see a single banana there meaning that the bramble is fake and you can go through it. Go into the room and you'll see two single bananas in this area. One of them is a 3-up! Use web platforms to get the DK Koin. Remember the spot of the fake bramble so you can go back and grab the goodies on the previous area!
1 Bonus Barrel
- Break the Invincibility Barrel and drop down on the gap on your right. Dash quickly on the brambles before the invincibility loses. Hop in the Barrel Cannon and blast yourself into the Bonus Barrel
Rickety Race
Start your engines! In order to win, you must race and beat up the Klanks in this roller coaster stage. You start at the tenth place and the goal here is to get past or beat the Klnaks that are in your way. Dk Koins and several other goodies will only appear if you beat up several Klanks. If you beat up only two or three the goodies won't show up at all! Remember to go backwards once you start the race so you will have an extra boost
DK KOIN
- Just beat up the Klank just after the letter "G", if you manage to defeat him, he will throw a DK Koin
1 Bonus Barrel
- At the beginning, use team throw to scale the towers. Once you're on the top, cartwheel or helicopter to the right and you'll get inside the Bonus Stage
Mudhole Marsh
Swamps and swamps! The first appearances of Cat-o-9-tails are in this stage. This is swamp stage is filled with treasure chests. Don't forget the hidden Invincibility Barrel hidden somewhere on the top of the screen while managing to defeat the swooping Neckies.
DK KOIN
- Near the end is a Kannon that shoots the other way. Don't defeat him. Avoid him and go to the exit point. The DK Koin is one of the prizes in the target. Once he shoot a Barrel, bounce on it but be sure you time it right so you'll land and get the DK Koin! Otherwise you have to go back to the starting point again if you hit the target and got the other goodie
2 Bonus Barrels
- Easy to find! Let the Cat-o-9-tails launch you above and reach the Bonus Barrel. You can also use team-throw and it's easier.
- You'll find a Kannonball on your way. Proceed and avoid the incoming barrels that Kannon shoots. You'll see the Cannon. Chuck it in the Cannon and you'll launch into the bonus area
Rambi Rumble
Another beehive stage but a little harder than the previous one. The only thing here that differs is that Rambi must get to the finish line first before the giant King Zing does! Quickly get past the Zingers and don't use your super charge because you might end up falling in the gap. King Zing will sting you if you're too slow
DK KOIN
-Just before entering Rambi's room, team throw upwards to cling in a hook and go right and get the DK Koin. If you're in Rambi form, you can't reach the DK Koin. And you can't go back to the previous section of the hive. Tricky!
2 Bonus Barrels
- The first bonus room is just before getting the letter "O", After you scaled the walls, jump up and left and wall jump to the first bonus area.
- As soon as you see the target exit, charge and crash through the wall. This is between the Barrel Cannon and the no animal sign
King Zing Sting
This giant Zinger is really frustrating, annoying, and tough. Just before you enter the Squawks Barrel, two banana coins are invisible here. Some of you just keep throwing eggs at him and it doesn't work! It's really frustrating! The weak spot here is his stinger. The best thing to do here is to fly behind and under him. Spit an egg at his stinger and he'll go red and shoot spikes around the room. Avoid the spikes as best as you can and King Zing is invulnerable at this time. He'll go faster and faster after hitting him. Hit him three times and he will shrink into normal, red Zinger. He will be surrounded by circling yellow Zingers. Shoot the yellow Zingers before he creates another one. Once you shoot his bodyguards, He'll turn into yellow and it's the time to shoot him. Repeat until he gives up. There's another but SAFE WAY TO DEFEAT KING ZING Be sure that you have your partner before you enter the Boss Stage. Turn into Squawks and just stay in the smaller room and wait until he comes. Don't go out on the bigger room! Shoot at his stinger and he'll follow you inside the room. Stay away from him and avoid his spikes! It takes so much time but at least you're safe. If he turns small, then it's the time to get out!
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