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Guide To Beating The Bosses!


Krow's Nest:

Reminder: Emulator users must turn off sprite 3 because of the black clouds!

The boss of Gangplank Galleon takes only four hits. When he sends an egg down to the ground, bounce on it and throw it at him. After hitting him two times, he'll change tactics. He will ram into the nest, and eggs will keep on falling. When one egg stays on the ground, pick it up and throw it at him. Two more hits and he will be dead.


Kleever's Kiln:
Crocodile Cauldron's boss takes six hits instead of four. Avoid his three fireballs and throw a cannonball at him. He will temporarily sink back into the lava, and hooks will pop down. Climb them to the other side and throw the cannonball on the platform at him. If it touches a fireball, you will have to wait a moment for another one to appear. After the third hit, you might think that he's dead, but he's not. Stay on the left side, and when he is about to spear you, jump out of the way! Head back across to the other side and attack him with the cannonball. He still throws fireballs and will occasionally try to spear you. Hit him six times and he's dead.


Kudgel's Kontest:
Kudgel is the boss of Krem Quay. When he goes high in the air, move around. When he is about to land, Jump! If you don't, you'll be stuck for a few seconds. After he makes a TNT barrel appear, pick it up, but don't throw it yet. Wait until he lands again, then throw the TNT barrel. About six hits should do him in.


King Zing Sting:
Rambi was chased away by the boss of Krazy Kremland. Now Squawks has a chance to get even. That's right—this battle will be between Squawks and King Zing. While the king is flying around, shoot him in the red tail. He will be mad when you do, and will speed up gradually. After 2 hits, he will fly slowly and fire off eight spikes three times. Dodge the spikes. If you hit him four times, he will do that again. After six hits, he will become a regular sized Zinger, but will have four guards. Stop all of the guards, and hit the shrunken king three more times to finish him off.


Kreepy Krow:

Reminder: Emulator users must turn sprite 1 (#1) off.

The boss of the Gloomy Gulch is definitely evil, and has learned his lesson from his "living" defeat. He will send out some ghost Neckys of his, with a real Necky at the end. Land on the real one (you can jump on the others if you want) and a barrel will appear. Hold the barrel and jump towards Krow to hit him. Hooks will now appear. Climb them and the ropes towards the next section, and avoid the eggs. A DK barrel is along this stretch and this stretch if you need it. Now repeat what you did to Krow earlier (jump on the real Necky and bring the barrel to Krow) and climb up again (eggs come from the side as well this time). For the final hit, the Neckys fly faster, so you must be fast as well. One more hit and Krow will enter the grave...again.


Stronghold Showdown:
Just Walk Into The Room.


K. Rool Duel:
Dodge The Shots From The Gun, And Avoid K. Rool When He Rockets Across The Room. When He Uses The Gun As A Vacuum Cleaner, Throw A Kannonball Into It. Repeat A Couple Of Times.


Diddy And Dixie Kong!
Return To The Donkey Kong Country 2 Frontpage!


Page Last Updated: September 14, 2001!
©Chris's World 2001! All Rights Reserved!