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Bonus Rooms in DKC1

Kongo Jungle Bonus Rooms

Jungle Hijinks-
* First right-hand wall after the Rambi crate.
* Right-hand wall in the pit under the tree with [G]. It's just after a big hill -- or just about where the first bonus room exits, if that route was taken instead.

Ropey Rampage-
* Low off-screen barrel cannon, just to the right of the tree with [O](Walk to the right off of the [O] tree, fall straight down into the barrel cannon.)
* Low off-screen barrel cannon, just left of the red arrow signpost.(Fall into the pit just before the red arrow sign.)

Reptile Rumble-
* Right-hand wall, immediately below [K].
* Visible barrel cannon above and left of a "DK" barrel on a hill, between [K] and [O]. (The barrel cannon is only visible when standing on the hill. There is a second similar hill after the continue barrel, which does not have a barrel cannon nearby.)
* Right-hand wall of two-"Slippa" pit, just past the continue barrel and the [N] icon.

Coral Capers-
(None)

Barrel Cannon Canyon-
* Hidden doorway on the cliff-side just past [O]. (It is not possible to get to the doorway carrying a barrel. It is necessary to blastb straight into the cliff-side -- intentionally missing the moving "connecting" barrel cannon -- immediately after collecting the [O]icon.)
* Right-hand wall of the pit that is between the 2nd and 3rd purple

Monkey Mines Bonus Rooms

Winky's Walkway-
* Visible barrel cannon above "Necky", just after continue barrel.

Mine Cart Carnage-
(None)

Bouncy Bonanza-
* Right-hand wall of the pit under a pair of "Zinger"s, between the [K] and the [O].
* Visible overhead barrel cannon, above the moving platform that is between [G] and exit.

Stop & Go Station-
* First right-hand wall after continue barrel. It's a short distance past the steel-rim barrel that can be picked up.
* High off-screen barrel cannon at LEFTmost position the first movable tire can reach (the left edge of a wide, shallow pit with three "Klaptraps"). The path up to the barrel cannon is marked with three bananas in a vertical line.

Millstone Mayhem-
* High off-screen barrel cannon above the entrance door. (Use the tire to bounce up on top of the entrance, then jump upwards from there.)
* Visible barrel cannon over 3rd millstone. (Get the movable tire between the first and second millstones, by using the barrel cannon hidden in the pit to knock out the tire from the spot to its right.)

Vine Valley bonus rooms

Vulture Culture-
* High off-screen barrel cannon at the right edge of the land area with a coconut-thrower sitting on a movable tire. The path up to the barrel cannon is marked with three bananas in a vertical line.
* Left-hand wall in the land area that is just past a sequence with a barrel cannon and two "Necky"s; before the continue barrel.
* Left-hand wall beside a single coconut-thrower on stair-step "hill."

Tree Top Town-
* Visible barrel cannon up and LEFT of entrance. (Can get high enough by having Diddy bounce off Gnawty.)
* Low off-screen barrel cannon in the second barrel cannon sequence past the continue barrel. (From the last of the three barrel cannons, blast low sideways at the lone banana, instead of trying to blast high to land on the platform.)

Forest Frenzy-
* Barely visible barrel cannon at bottom edge of screen when hanging on a moving rope. It's early in the dodging-flying-"Necky"s part that's shortly before the end of the whole level.
* Last left-hand wall before exit. (There is a barrel that can be used to open the wall, available at the extreme left end of this same chunk of land.)

Temple Tempest-
* Right-hand wall after the first pit. The first millstone will stop covering this entry. (The millstone can be made to vanish if it is in the way, by walking to the right until its clicking sound stops. Upon returning to the left, the millstone will be gone.)
* Low off-screen barrel cannon - straight down off the middle of three ropes. Just past the continue barrel and before the hidden [N], there's a downward-pointing arrow made of bananas marking it.

Orang-utan Gang-
* Open off-screen doorway under the vine where the level begins.(Use Expresso to fly left from the low-lying land level where the first DK barrel is found.)
* Right-hand wall under vines past the [N] icon. (Use Expresso to fly to the right from [N], under vines. At the rightmost point, there is a cliff-side with the hidden door, and a barrel which can be used to open it.)
* Left-hand wall in a small pit, under the last vine before the exit.
* Right-hand wall past the small pit with the entry for the previous bonus room, just before the cliff that ends under the last vine before the exit.
* Right-hand wall immediately before red arrow signpost. (The barrel just before the last vine can be used to open every one of the final three exits. They are all in the same area, and the barrel returns after going through a bonus room.)

Clam City-
(none)

Gorilla Glacier bonus rooms

Snow Barrel Blast-
* High off-screen barrel cannon directly above entrance. (Stand on the entrance and bounce off the slow "Necky" when he gets near.)
* Low off-screen barrel cannon in the pit a short ways left of the continue barrel. (Watch carefully: an earlier barrel cannon will blast the player past this area and onto the continue barrel -- it is necessary to backtrack from that point.
* Low off-screen barrel cannon on ledge, below the barrel cannon with three bananas and a yellow "Zinger" -- the last one before the land area with the Rambi icon. (Blast down from the "Zinger" barrel cannon, and head to the right, along the ledges.) On the way to the bonus room, the player is blasted through the [N], picking it up automatically.

Slip Slide Ride-
* Left-hand wall at top of the very first blue up-rope nearest the entrance. (Have Diddy bounce off a "Kritter" to reach the rope.)
* Left-hand wall at bottom of first red down-rope. (There's a barrel halfway along the down-rope, in a small alcove on the right.)
* Visible barrel cannon at top of a blue up-rope. It's the third rope in the group of four that are found a short distance past the continue barrel.

Ice Age Alley-
* High off-screen barrel cannon on a ledge; follows a string of "Necky"s which sit beyond the landing point from the first set of ropes. When continuing along the ground level, it is possible to see the bottom of the barrel cannon's ledge when passing under it.(Use Diddy to bounce off the "Necky"s and over to the barrel cannon. It is also possible to get there with Expresso, but necessary to dismount him in mid-air in order to get onto the ledge.)
* High off-screen barrel cannon on a ledge; the ledge is above the series of downward ledges with "Klaptraps" that follow the peak with a steel barrel. When jumping down the "Klaptrap" ledges as usual, it is possible to see the bottom of the barrel cannon's ledge when passing under it. (With Expresso, fly to the right from the very top of the steel barrel peak.)

Croctopus Chase-
(None)

Torchlight Trouble-
* Right-hand wall just past the continue barrel.(There is a barrel that can be used to open the wall, sitting directly on top of the wall with the hidden door.)
* Left-hand wall just before the exit.

Rope Bridge Rumble-
* Visible barrel cannon in center of the second pit.
* Off-screen barrel cannon above the second tire beyond the red arrow signpost. It is marked by a single banana at the very top of the screen.

Kremroc Industries, Inc. bonus rooms

Oil Drum Alley-
* Off-screen barrel cannon under the first flaming oil drum. (Blow up the drum with the TNT barrel that is available by jumping off the rope very near the entrance.)
* First left-hand wall after the [K], a very tall wall. (Open the door with the barrel that is available from jumping down off the top of the tall wall.)
* Right-hand wall of the previous bonus level. (Match the single banana in that bonus level, to get a barrel which can be used for breaking the wall. Have Diddy carry the barrel and jump against the wall.)
* Right-hand wall of the pit under the first mid-air flaming oil drum. It is shortly after the second "Manky Kong" following the continue barrel. (Manky Kong has a useable barrel sitting behind him on his platform... which is useful for opening the area if the player does not have Rambi.)

Trick Track Trek-
* Visible barrel cannon under the wooden ramp at the midpoint, just before the continue barrel. (Use Diddy and cartwheel-jump from the left, standing on the right-hand edge of the first-half moving platform as it falls away.)
* Visible barrel cannon up beside a platform with two "Gnawty"s. The platform is about halfway between continue barrel and end. (Jump to the "Gnawty" platform while the moving platform is still left of it and on a higher section of track; then jump from there to the barrel cannon.)
* Off-screen barrel cannon below the Manky Kong on the exit platform. (Once he is killed, just walk past where he was sitting -- off the edge to the right -- without jumping up to the level of the exit.)

Elevator Antics-
* Off-screen open door, reached via the first rope that is just to the right of the entrance. (Use Diddy to jump left from the second rope, which can be reached from the ground. The second rope moves slowly back and forth a short distance -- jump when it is at its leftmost point.)
* Off-screen open door in a hidden off-screen hallway, up and to the right of a three-rope segment with one ascending/descending "Zinger"along each rope. It's the next-to-last multi-rope segment before the continue barrel. (Jump up and to the right from the top of the third rope -- landing on an off-screen ledge. Continue to the right while off-screen, to get to the bonus room.)
* Off-screen open door, reached via the last "elevator" before the exit. (Stay on the elevator and ride it down below the level of the exit. Jump off into a small alcove on the right-hand side.)

Poison Pond-
(None)

Mine Cart Madness-
* High off-screen barrel cannon at gap in bananas on upper track. (Reach the mine car on this high track via the rope.) It's shortly before continue barrel, I think.
* Visible barrel cannon just past the big downhill which follows the [N] icon. (Jump from the mine car while it's still up the hill a ways, to reach a mid-air tire; bounce to the barrel cannon.)
* Visible barrel cannon under the peak of the big hill immediately before the exit. (Jump from the mine car on the downward part of the hill, or jump to the left from the exit platform, to reach any of three mid-air tires under the track; bounce up and left to the upper-leftmost tire, and then to the barrel cannon.)

Blackout Basement-
* Low off-screen barrel cannon under the last falling platform -- the fourth of a group of four -- beyond the continue barrel. It is marked with a low banana. (Just stand in the center of the platform as it falls.)
* Left-hand wall, the last one before the exit. (Easiest way to get here: ride the steel barrel that appears upon exiting the first bonus room, and never get off. The steel barrel will automatically bounce off the right-hand wall before the exit, open the opposite left-hand wall, and send the player into the bonus room.)

Chimp Caverns bonus rooms

Tanked Up Trouble-
* Off-screen barrel cannon below the first vertical track section. (Avoid the first fuel can and stand in the middle of the moving platform as it runs out of fuel and falls off the track.)

Manic Mincers-
* Right-hand wall of a pit with a single "Krusha", shortly after the continue barrel.
* Right-hand wall under a stacked pair of stationary mincers, which are just before the exit. (It is possible to get a barrel to carry by going up and through a doorway shortly before the mincers. I don't think the upper-doorway-to-get-the-barrel counts as a bonus room, but it acts like one in some ways -- for example, when "dying" in there, the player is returned to the level without losing a life.)

Misty Mine-
* Open off-screen door beside the bottom of a long rope. The rope is just past the continue barrel, and its path crosses a DK barrel. (Climb down to near the bottom of the rope and wait until it stops moving.)
* Right-hand wall near the end of the level -- the first right-hand wall beyond: the Expresso icon, a tire jump over a high wall with a "Klaptrap" drum halfway up, and a TNT barrel. (Carry the TNT barrel to the right, being careful to avoid enemies, over to the first right-hand wall. Unlike some other levels, the drums won't spit out anything while the player is standing on them.)

Loopy Lights-
* Off-screen barrel cannon in the first pit after the entrance. The pit is marked with some bananas in a vertical row.
* First right-hand wall after the coconut-throwing "Necky". (Carry the barrel that is directly under "Necky", avoiding coconuts which could shatter it, down the steps to the right; jump one pit, and avoid the one "Klaptrap" just in front of the wall.

Platform Perils-
* Visible barrel cannon underneath the entry walkway. (Once the moving platform has moved about its own length, jump from it to an off-screen moving platform that is directly under the starting position of the visible moving platform.)
* Off-screen barrel cannon underneath the exit walkway. (Jump as far to the right as possible from one of the moving platforms that is near the exit and just below its level. The lower walkway doesn't stick out to the left nearly as much as the exit walkway does.)