Locations of DK Coins and Kremkoins
Gangplank Galleon
Pirate Panic- Mainbrace Mayhem- Gangplank Galley- Lockjaw's Locker- Topsail Trouble- Crocodile Cauldron
Hot-Head Hop- Kannon's Klaim- Lava Lagoon- Red-Hot Ride- Squawk's Shaft- Krem Quay
Barrel Bayou- Glimmer's Galleon- Krockhead Klamber- Rattle Battle- Slime Climb- Bramble Blast- Krazy Kremland
Hornet Hole- Target Terror- Bramble Scramble- Rickety Race- Mudhole Marsh- Rambi Rumble- Gloomy Gulch
Ghostly Grove- Haunted Hall- Gusty Glade- Parrot Chute Panic- Web Woods- K. Rool's Keep
Arctic Abyss- Windy Well- Castle Crush- Clapper's Cavern- Chain Link Chamber- Toxic Tower- The Flying Kroc
Screech's Sprint- Lost World
Jungle Jinx- Black Ice Battle- Klobber Karnage- Fiery Furnace- Animal Antics-
*DK coin-Climb the stacks of barrels that sit 1-2 screens left of the [G].
*Kremkoin-Drop into the "hole" (a crack in the ship) immediately left of [N]; walk to the right, to directly under [N].
*DK coin-After collecting Kremkoin #5 (below), walk across the sail to the right. The coin is directly above the end target.
*Kremkoin-Go straight to the right from the entry point (do not jump up on the slanted sail); use Dixie's helicopter jump to float to the right beyond the end of the platform.
*Kremkoin-Jump up onto the sail directly above the Kannon (use the team-up "A"-button throw to reach).
*DK coin-Use Dixie's helicopter jump to the left from the topmost barrel of the stack that is at the entry point (it will have to be a running jump). Land on the hook, jump to the right to another hook, and you will see the coin.
*Kremkoin-Climb to the top of the stack of barrels at the entry point; the bonus barrel will be visible from there.
*Kremkoin-While invincible, climb to the top of the barrel stack that is a few screens right of the "!" barrel. You have to move fast, because you need invincibility to knock off the Krunchas (musclebound kremlings).
*DK coin-After the [G], move slowly. When the water level drops, stay on the high crate. Use Dixie's helicopter jump to the right, then follow the trail of bananas.
*Kremkoin-Use Enguarde (the swordfish) to open a crate to the right of the "A" made of bananas in a hidden room. Enguarde is below the room and slightly to the left. The hidden room is directly above the first DK barrel that is floating underwater.
*DK coin-Jump off to the right of a horizontal rope that has three stationary Zingers (hornets) in a line. (This rope is just below the level of the end target.)
*Kremkoin-You need to use Rattly (the snake)'s "A" jump to get to the top of a platform (or team-up and throw from mid-air). The platform is about halfway to the continue barrel.(Following the normal path: from the entry point you go across the level to the left, then up a bit, then back across the level to the right, and then up three platforms. At this point the barrel is directly above you, but only visible from the platform which is right overhead.)
*Kremkoin-A distance past the continue barrel, there is a horizontal rope which you cross left-to-right. There are two Flitters (blue dragonflies) above the left end of the rope, a DK barrel over a moving Zinger to the right. Jump up to a hidden (invisible) hook that is about 1/3 of a screen to the right of the rightmost Flitter. Bounce off the two Flitters and head to the left.
*DK coin-Up above the "Y" of bananas that is immediately right of Squitter (the spider)'s box. Use Squitter's web platform (jump and while in the air press the "A" button twice; jump up on the web and repeat) to get to the coin.
*Kremkoin-Open the chest under the [O], which contains a Kannonball.Take the Kannonball to the right. There is a Kannon on the the third platform to the right.
*Kremkoin-Follow the banana trail up and to the right, on the platform right of Squitter's crate. Use his web
platform.
*Kremkoin-About a half screen to the left of the "no Squitter" sign, use the web platform to climb straight up.
*DK coin-It's at the bottom, extreme right, of the first Kremkoin area (below). You will have to use Dixie's helicopter jump to get the DK coin.
*Kremkoin-It's at the bottom of the level, directly to the right of the entry. Walk across the entry platform and use Dixie's helicopter jump to the right when the platform ends.
*Kremkoin-There is a bonus barrel to the right of the second platform after the continue barrel.
*Kremkoin-Just below and left of the end target. Fall down between the target's platform and the platform immediately to its left; fall slightly (1-2 monkey-widths) to the left. It's easier to land on if you use Dixie's helicopter spin to float downwards slowly.
*DK coin-Head down just to the right of the fourth Clapper (seal) after the continue barrel (the first Clapper after [G]). There is an invincibility barrel and a hidden corridor; follow the trail of bananas to the DK coin and then onward to the end target.
*Kremkoin-Use the barrel after the first "no Enguarde" sign to break open the left-hand side of a nearby crate (a lone banana marks the crate to open).
*DK coin-Sits just out of sight above [N]. Pick up the DK barrel that's just past the continue barrel and carry it past a Zinger and two Flitters. Next are two Zingers which are directly below [N]. Jump and throw the DK barrel to pick off the upper Zinger. Move over and jump on the balloon under [N]. Team up ("A" button) and throw the other monkey upwards to collect the DK coin.
*Kremkoin-Use Rambi's special attack ("A" button) to open the left-hand side of a hill on the first platform after [O].
*Kremkoin-Ride the balloon just after the continue barrel, down and to the left, under the continue barrel's platform.
*DK coin-With Squawks, head to the right of the close-together pair of Krooks (hook-throwers). They are the fifth and sixth Krooks encountered after picking up Squawks. (You can kill the Krooks easily and without a chance of being hit, by sitting behind each one up against the bottom of the platform, and having Squawks spit eggs.
*Kremkoin-Directly to the right of the second group of three Klomps in the level. From the Klomps' platform, jump up to the barrel, blast to the second barrel, and then (instead of blasting "up" to a platform with two Krooks), blast up-right to a barrel. From *that* barrel, blast up-right; from the next barrel blast directly to the right.
*Kremkoin-Use Dixie's helicopter jump to float down from the Krook's platform that is directly to the right of Squawks (the parrot)'s box. (If you jump left to Squawks' platform, you will no longer be able to get to the gap and jump downwards). Float to the extreme left, and you will eventually hit a bonus barrel.(Alternatively, you can team up with the "A" button, jump up and left off the continue barrel's platform, and throw the other monkey upwards into the barrel cannon as you pass under it. It will send you to the same bonus barrel.)
*Kremkoin-The bonus barrel is right near the DK coin (see above).
*DK coin-When Rambi reaches the "no Rambi" sign, you are awarded the DK coin.
*Kremkoin-Shortly after the "no Rambi sign," stand under Kloak. After he throws a few barrels, follow him to the left. He will throw a chest to you. Open the chest for a Kannonball. The Kannon is further to the left.
*Kremkoin-Visible near end of level, past [G]. Use team-up "A"-throw to reach it.
*DK coin-In a secret room that's above the entry point. Go forward to collect Glimmer, then backtrack to the entry point and head upwards. In the room with an open door (to the first Kremkoin), pass through
the ceiling to a room with a big "2" of bananas. Pass through the right-hand wall of that room to the room with the DK coin.
*Kremkoin-Open door above the entry point. Head upwards from the entry and then follow the trail of bananas.
*Kremkoin-There is an opening on the bottom of the level, below and a few screens left of the [G]. In a
room that the passage leads to, there is an open door.
*DK coin-In a chest on a platform that is to the left of the entry point. The chest must be broken on all four Zingers to open it.
*Kremkoin-Just past the continue barrel, an arrow of bananas points upwards. Use the "A" team-up throw (and
jump before throwing for extra height.)
*DK coin-Jump low across the first pit right of the [O] opening (also the first pit left of the continue barrel). Aim for the window that has a banana visible in it.
*Kremkoin-Above the entry to the room with the Rattly (the snake)barrel. From the entry point, move to the extreme left edge and jump upwards to land in an invisible barrel.
*Kremkoin-Fall into the opening in the ship that's left of the [O], walk to the left.
*Kremkoin-Use Rattly's super-high "A"-jump straight up at the arrow of bananas that's immediately left of the blue Kaboings (a short distance past the continue barrel).
*DK coin-Under the sail that the end target sits on. Use the "!" barrel that's off to the left, to survive jumping into the water and swimming to it.
*Kremkoin-Pick up the Kannonball that's not far from the end of the level, carry it to the left to the Kannon.
*Kremkoin-There's a Klump just past the continue barrel, at extreme right-hand edge of the level. Kill Klump and activate the "!" (invincibility) barrel that was under him. Jump into the water off the left-hand edge of the sail that Klump was standing on, swim downwards and to the right, following the trail of bananas.
*DK coin-Take Squawks left and upwards.
*Kremkoin-In the fifth room with a group of barrel cannons, there is a bonus barrel at the lower left corner of the room.
*Kremkoin-Using Squawks from the DK coin area, head to the right.
*DK coin-A short distance from the end of the level there is a lone Zinger (hornet) sitting over a hole in then ground (a trail of bananas beneath). Use Squitter
(see below for how to find him) to kill the Zinger;
then drop into the hole, and search to the left (and
upwards) at the bottom.
*Kremkoin-Head straight up from the entry point (use the team-up "A"-throw to get to the hook, then climb the honey on the walls). When you reach the ceiling, cross three hooks and drop onto the platform.
*Kremkoin-Also straight up from the entry point, below the first Kremkoin door.
*Kremkoin-A long distance straight up from the [N] near the ceiling. When Squitter is blasted up (collecting [N]), head to the left to land on a platform. Then use Squitter's web platform to head up and right.
*DK coin-In the "house" just before the first Klank leaves the track. Jump up as your car passes through.
*Kremkoin-Visible bonus barrel a short distance after the first Klank leaves the track. You have to jump off your car near the top of the hill in order to reach the barrel.
*Kremkoin-Follow the second Klank as his car leaves the track.
*DK coin-Get Squitter, head upwards. At the two banana coins, head to the left through the wall of thorns at the banana.
*Kremkoin-Team-up and throw upwards to hit the "!" (invincibility) barrel that's a distance past the entry point. Drop down in the hole to the right of the platform, and run quickly to the right. Blast upwards from there.
*DK coin-Awarded for reaching first place (the last Kremling that you knock off the tracks will give it to you).
*Kremkoin-Walk to the extreme left of the entry platform; use the team-up "A"-throw to move upwards two platforms. Use Dixie's helicopter jump to land on the platform to the right. Walk to the right to enter.
*DK coin-It is one of the items available from the end target.
*Kremkoin-About halfway between the continue barrel and the end of the level, pick up the Kannonball (it's sitting out in the open on one of the platforms) and take it to the left, to the Kannon.
*Kremkoin-There's a bonus barrel left of the continue barrel;use the team-up "A"-throw.
*DK coin-It's on the other side of Rambi's room (which is a short distance past the continue barrel). It is very difficult to collect it if you are Rambi. Jump up in front of the entrance to Rambi's room to catch an invisible hook. Jump up and right to go collect the coin.
*Kremkoin-Proceed from the entry point until you see a lone banana up and left. Jump up at the banana to reach an invisible hook. Jump up from there to the door.
*Kremkoin-Just before end of level. Use Rambi's "A"-charge to smash through the wall under a barrel cannon.
*DK coin-Under the platform with the [O]. Use Dixie's helicopter jump to the left of the platform, and float under it.
*Kremkoin-To the right of [O] there are two blue Krunchas(musclebound kremlings). Throw a barrel to break open the wall right of the second Kruncha. (The wall is marked with a lone banana.)
*Kremkoin-To the right of the chest with [N], climb the pair of ghost ropes that very quickly appear and disappear.(Jump on the first rope just as it appears, without hesitating jump up and right to the second one, and without hesitating jump up and right to the barrel.)
*DK coin-Standing level with the end target, walk to the left into the tunnel.
*Kremkoin-After first Kackle area, jump up to an upper track that leads to a tunnel.
*Kremkoin-Heading to the first Kremkoin, jump over the tunnel. After exiting this area, you will be sent to the first Kremkoin level.
*Kremkoin-Right of [N], at the second break in the tracks, jump early to get to the lower of two tracks.
*DK coin-After 3 barrel cannons, when on a ledge with a steep hill, use Dixie's helicopter jump to the right.
*Kremkoin-At the "no Rattly" sign head left, jump to a bonus barrel.
*Kremkoin-Right of the continue there are two chests. The upper has a Kannonball. Take it to the right to the Kannon.
*DK coin-Take Dixie to the right from the beginning; use her helicopter spin down the first shaft. Head to the left and you will find the ledge.
*Kremkoin-Near the end of riding the third Squawks (the next one after picking up the [K]), you pass over three hornets in a line and then enter a large room. As soon as you get past the three hornets, hold "up and left" on the control pad and you will get to a ledge. Use "X" to dismount Squawks and then enter the door.
*Kremkoin-After the second Squawks after the continue barrel, go left past a Spiny (porcupine), then use Dixie's helicopter jump to the left. Stick to the honey, then climb up, jump to the right, to get to a ledge.
*DK coin-It is one of the objects on the end target. It appears for much less time than any of the other items, you will have to time your landing very carefully.
*Kremkoin-After [N], head right past a backwards-pointing arrow of bananas. You will reach a Klump who fires a slow cannonball. Follow the cannonball back to the left, where it will open a door when it crashes into a wall.
*Kremkoin-After first bonus area, head to the right. You will pass another backwards-pointing banana arrow. Follow a fast cannonball back to the left until it hits a wall and opens a door.
*DK coin-After the continue barrel, head down and left. Go up past 3 starfish. At the top use Enguarde's A-charge to the right (to cross an opening before the water level drops).
*Kremkoin-After the first DK barrel floating in the water...Go right then up, then use Enguarde's "A"-charge to open a door where the wall is marked with a lone banana.
*Kremkoin-At the [G] head down and left, drop into the first vertical shaft and swim through the right-hand wall.
*DK coin-Under the platform that is directly above the [N]. After the [N], pass some Zingers, some Krooks, and
then two groups of moving Zingers. After leaving
their platform, hold "right and down" on the control
pad to float under the next platform to the coin.
*Kremkoin-After [O], go up to platform. Walk to left to single banana, drop into pit, go left under hornet, and walk to barrel.
*Kremkoin-At "no Squawks" sign head right, drop (NOT jump) off platform. Go right, land on the platform just lower than the end target's platform, and negotiate your way over to the bonus barrel.
*DK coin-Get Squawks. Fly ahead of the ascending floor. Just before the "no Squawks" sign, head right and down, to collect the DK coin before the floor catches up with you.
*Kremkoin-Get Rambi (see below). When there is a banana arrow pointing to the left, use his A-charge to break the wall.
*Kremkoin-Take Squawks as far as possible. At the
"no Squawks" sign, he turns into a TNT barrel. Use the
barrel to break open the left-hand wall.
*DK coin-After collecting the first Kremkoin, use the team-up toss upwards at the [K]. Grab the hook, then head up and right.
*Kremkoin-Team-up to get to the hook directly above the entry point. Go up then right.
*Kremkoin-Take Enguarde right, then up, then LEFT (the "no Enguarde" sign is further above). When the passage ends at a banana coin, use Enguarde's "A"-charge to break the right-hand wall of the small room that you are in, where it is marked with a lone banana.
*DK coin-Past the continue barrel there are two Klumps which shoot Kannonballs down a pair of chains which you must climb. Part of the way up those two chains, there is a single banana on the right-hand wall; jump through the wall at that point and head to the right.
*Kremkoin-About 1/4 of the way to the continue barrel, there is a single vertical chain with three Krooks. Kill the uppermost Krook. Behind him is a Kannonball. Jump down and across the shaft to the right (carrying the Kannonball) to kill the middle Krook; behind him is a Kannon.
*Kremkoin-After climbing the two chains (where the DK coin is located), cross the the right and up a bit. You can jump through the left wall to sit adjacent to the two Klumps. Kill them and go through the door to
the left.
*DK coin-It's a short distance above [K] near the right-hand wall. After the "A" of bananas (and using Rattly's "A"-jump to move up to the next level), head across the small platforms to the right. When you see a single Zinger between two of the platforms, drop
down to kill him and fall to the right.
*Kremkoin-When becoming Squitter, head up and right. Where there is a single hornet in the wall, kill him and walk through the wall.
*DK coin-From the continue barrel, fly to an arrow of bananas pointing downward. Head up and right from the arrow.
*Kremkoin-After the first long vertical climb, use a team-up jump to get to an overhead platform containing a Kannonball. Carry it to the right to the Kannon.
*Kremkoin-Awarded for beating K. Rool.
DK coin-Beside the [O] under the platform left of the first set of spikes left of the continue barrel.
DK coin-A Kannonball is on a ledge directly below [N], carry it to [G] and head to the right to the Kannon.
DK coin-At end, jump in Diddy barrel, blast up and right to blast barrel, up and right to bonus barrel.
DK coin-The Bonus Barrel is up high shortly before the
end target.
DK coin-At the end of Squitter's portion of the level. Make a web platform over the blast barrel, jump up to it and over the wall to the right.