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Codes for


Hey! I'm Donkey Kong, and I run the DKC1 codes section for Cranky's Cheats. I must admit that, out of the entire DKC trilogy, the original Donkey Kong Country is my favorite (after all, I DID star in it.) Not only was it the beginning of a smash hit for Nintendo and Rareware- it has a ton of codes that most people don't know about. You don't believe me? Read on and see for yourself-


Location of all Bonus Rooms


Diddy Controller Code-

At the beginning of the game, when Cranky is turning the handle on the record player, press DOWN+Y+DOWN+DOWN+Y (DYDDY) and a secret bonus room will apear where you can play all the bonus levels for the various animals in the game. After you're done, press START, wait a few seconds, then press SELECT.

Cheat Codes-

At the beginning of the game, go to "Select game" screen, highlight "erase game" and press B+A+R+R+A+L to get 50 lives, or press DOWN+A+R+B+Y+DOWN+A+Y to hear the music test.

Warps-

To warp from Kongo Jungle to Orangotang gang, press b once when DK is in the bend from Jungle Hijinks to Ropey Rampage. It also works in both bends from Cranky's Cabin to Reptile Rumble.


Hmmm..so you say you HAVE heard about these codes? Hmmm....how about level warps? For instance, in Mine Cart Carnage, you can skip nearly the entire level- just jump OVER the barral cannon at the entrance and hold down the left button. VOILA! Did it work? Yep, I told you. Read on for more level warps just like the one above....


Stop & Go Station-
Walk back through the entrance door to be transported to a few screens short of the end of the level.

Snow Barrel Blast-
To skip most of the second half of the level: in the barrel cannon sequence that is just past the golden Rambi icon (whichis above a rotating barrel cannon with two "Zinger"s), blast straight down from the third barrel cannon. You'll land in a sequence of horizontal-blasting barrel cannons which kick you up and out just short of the exit.

Slipslide Ride-
To skip about two thirds of the level: on the ledge above the entrance (where the first bonus room is located) there is a barely-visible on-screen barrel cannon above the entrance to the bonus room. (It is hard to see because it is the same color as the background.) When you jump into it, you will emerge a short distance before the end of the level.

Poison Pond-
To skip a few sets of mincers: head straight to the left after picking up the [N], past a single side-to-side mincer and then a "room" with three rotating mincers. Go straight across this room and through the left-hand wall. Upon entering a hidden room, go through its left-hand wall to appear in the middle of the last vertical shaft before the exit.


Game Genie Codes-

C2C9-4E2C [Alternate: C2C1-4A9C] Infinite lives
D568-C34D [Alternate: D568-C33D] Start with 8 lives
DC68-C34D [Alternate: DC68-C33D] Start with 11 lives
DE68-C34D [Alternate: DE68-C33D] Start with 16 lives
FB68-C34D [Alternate: FB68-C33D] Start with 26 lives
7468-C34D [Alternate: 7468-C33D] Start with 51 lives
0868-C34D [Alternate: 0868-C33D] Start with 76 lives
1768-C34D [Alternate: 1768-C33D] Start with 100 lives

EE65-C37E [Alternate: EE66-C27E] When your last Kong is hit, the other one returns--must have had both Kongs at some point in the level for code to work-- reset if you get stuck.

1DCC-CA7A [Alternate: 1DCA-C2EA] Almost invincible--Switch off if you get stuck.

D76B-337E [Alternate: D76C-327E] Get both Kongs back on the map screen after dying (doesn't work when you fall off screen).

DBC1-3D6D + DCC1-34AD [Alternate: DBC9-340D + DCC1-3D6D] 10 bananas-1 extra life
F6C1-3D6D + FBC1-34AD [Alternate: F6C9-340D + FBC1-3D6D] 25 bananas-1 extra life
7FC1-3D6D + 74C1-34AD [Alternate: 7FC9-340D + 74C1-3D6D] 50 bananas-1 extra life
0CC1-3D6D + 08C1-34AD [Alternate: 0CC9-340D + 08C1-3D6D] 75 bananas-1 extra life

A081-1273 [Alternate: A086-13E3] High jump for Donkey Kong
2D81-1273 [Alternate: 2D86-13E3] Super jump for Donkey Kong
3D81-1273 [Alternate: 3D86-13E3] Mega-jump for Donkey Kong
8081-1E73 [Alternate: 808B-1AE3] High jump for Diddy Kong
AD81-1E73 [Alternate: AD8B-1AE3] Super jump for Diddy Kong
2D81-1E73 [Alternate: 2D8B-1AE3] Mega-jump for Diddy Kong
A08F-C273 [Alternate: A087-C3E3] High jump for all animals
2D8F-C273 [Alternate: 2D87-C3E3] Super jump for all animals
3D8F-C273 [Alternate: 3087-C3E3] Mega-jump for all animals

1D6B-3FDD + 196A-333D [Alternate: 1D6B-3D6D + 196A-3ECD]Keep animals between stages (keeping fish on a non-water stage or others on a water stage will cause problems).

DD8B-C28A [Alternate: DDB0-34A4] In the 2-player team mode, the inactive player can get control at any time by pressing A or SELECT on their controller.

DDB9-3DD4 [Alternate: DDB0-34A4] Pressing Start and then Select will exit any level, including those not yet completed.