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Despite their fearsome appearances, the bosses have more bark than bite, with rather predictable
patterns that are easy to defeat. Here are tips to put the smack down on each boss.
Fungi Forest Boss (Chunky Kong)
Crystal Caves Boss (Donkey Kong)
Creepy Castle Boss (All Kongs)
Since every successful hit lands the Kong in the water, jump rather than swim back to the cannons.
After three hits, K. Rool will introduce a translucent fake cutout - the Kongs will go through it,
so look before shooting. The translucent K. Rool is usually darker. After six hits, K. Rool gets tough.
When not shooting lasers, K. Rool will pop up quickly from wall to wall, while an enemy ghost Kremling
will appear as a distraction. Constantly move to avoid getting hit by a laser (it aims to where the
Kong stands at the moment of firing) and kill the ghost Kremling to replenish health. Here's the
tough part: On almost reflex-type action, the Kong must be in the cannon the moment K. Rool appears
in front of it.
Here's the technique. Stand as close as possible to a cannon and watch the wall. If K. Rool pops up
first, great - K. Rool will appear on the three other walls first before returning. Listen to the
sound cues and anticipate the return of K. Rool to the wall the Kong's cannon faces (as the fourth
growl is heard). If Kong is watching the wall, and K. Rool doesn't appear on the first two growls,
by process of elimination, K. Rool will show up third or fourth. Anticipate this (either by guessing
or having lightning-fast reflexes) and jump in the barrel the moment K. Rool pops up. After nine hits,
the cardboard K. Rool will be history. You have five lives - one for each Kong - so don't be afraid
to guess the correct wall at the end for that final hit.
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Dr. Doak is back in business...!! - Leimuiden (The Netherlands), 15th December 2001.