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Boss Strategy

III.  Final Boss Strategy

Completing the Hideout Helm level is necessary to get to the final K. Rool boss battle - a 12-round slugfest in true boxing fashion (right down to the hilarious cheating on the Kremlings' part). To fight K. Rool, get the final eighth boss key in Hideout Helm (see that level's strategy for details) and take it to K. Lumsy. Without giving too much of the story away, this unlocks the entrance to K. Rool's boss battle, near the waterfall area on the main island in Isles. Once inside, the Kongs have 12 rounds to knock out K. Rool - although five rounds are all that's truly necessary. Read on to find out how to beat K. Rool:

Final Boss: King K. Rool (All Kongs)

Each of the following steps requires four hits on K. Rool before time expires in a given round to continue. Despite the pressure of a time limit for each round, there's plenty of time to complete the tasks. So, there's no need to rush. However, note that while the Kongs' health damage carries over from round to round (while the same Kong remains in the ring), K. Rool's damage does not - making it vital to record all four hits in a single round.

Donkey Kong vs. K. Rool:
At the start, climb up the nearest turnbuckle and wait there until the blast barrels appear atop the turnbuckles. Jump in and shoot Donkey at K. Rool when he lets his guard down and waves to the crowd. After the first hit, K. Rool will begin to fake his crowd wave once - so don't shoot right away. Jump over the ground shockwaves and run to each of the other three barrels. For the last shot on K. Rool, the window of opportunity is narrow. Count the shakes K. Rool makes. On every seventh shake, K. Rool will let down his guard. Time Donkey's shot so he hits K. Rool immediately after that seventh shake.

Diddy Kong vs. K. Rool:
Avoid the flying gloves until a jet pack barrel appears. Flip jump into the barrel to fly up to the lights above K. Rool. Shoot the two red targets on each light while flying to make it fall on K. Rool's head. Repeat the process three more times, moving constantly to avoid the flying gloves. At all costs, don't land on anything that will turn off Diddy's jet pack.

Lanky Kong vs. K. Rool:
This stage gets tough more from the camera angles rather than the difficulty. At the start, wait for four switches to appear outside the ring. While avoiding the lumbering K. Rool, use the B button to stretch the arms out to hit a switch. This should make a barrel appear. Grab the barrel with the B button and throw it anywhere in the ring (preferably in the middle) to break it. This reveals the banana peel inside. Now, run to a trombone music pad and play the trombone tenor - but only when the banana peel's between K. Rool and Lanky. When K. Rool hears the noise, it'll run straight to Lanky. If the peel's placed properly, K. Rool will slip on the peel (if there's no peel, Lanky will get hit). Repeat with the remaining switches and trombone music pads to continue.

Tiny Kong vs. K. Rool:
Use the pony tail twirl to float above K. Rool's shockwave attack. When the mini monkey barrel appears, quickly flip jump into it to turn small. Quickly run into K. Rool's shoe. Avoid the wiggling toes, then shoot the toe that sticks up. Repeat four times until all of K. Rool's toes are red. Note that the first toe needs 1 hit, the second toe 2 hits and the third and fourth toes need 3 and 4 hits respectively.

Chunky Kong vs. K. Rool:
At the start of the fight, look for a blue stomp switch in the middle of the ring to simian slam. While avoiding K. Rool's rope-bouncing pattern, run to a corner where a circular pad with Chunky's face on it lies. Press Z on the pad to turn invisible and make K. Rool visible. Run to the center again and flip jump into the Hunky Chunky barrel. As K. Rool dashes at Chunky, use the primate punch to knock down K. Rool just before he attacks (don't punch too early or wait too long, or Chunky will get hit.)

Generally, try to execute the primate punch as rapidly as possible on each attack. Repeat three more times. On the third attack, K. Rool will turn invisible and attack quickly - so primate punch quickly once that screen pops up. On the final attack, Chunky must predict K. Rool's arrival while invisible and zigzagging toward Chunky. Just primate punch repeatedly if there's not enough player skill to predict K. Rool's arrival. After the fourth and final hit, the game is effectively over. Congratulations, sit back and enjoy the show! However, for those 101 percenters out there, the Kongs' quest may not be fully complete yet... See the 100 Percent Strategy section for more details.

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