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Level 2 - Angry Aztec

Suspiciously similar to the desert level in Banjo-Kazooie (right down to the camel-cloned llama Donkey must save), Angry Aztec heralds the arrival of Tiny and Lanky Kong. It's also the first level in which Diddy can use his jet pack barrel to fly. Overall, the level's difficulty is minimal, but the abundance of buildings and switches to shoot makes this a time-consuming level.

Angry Aztec: Level FAQ

Here are answers to fundamental questions that players may have about the Angry Aztec level. If the question isn't answered here, be sure to check each character's Important Things to Do list for this level as well as the 100 Percent Strategy section of this guide:

Where's Cranky's Lab?
It's in the cave passageway connecting the first open area (where Candy's music shop is) and the large area (with the rotating pillar). Look for a thin branching path surrounded by hot sand; Cranky's hut will be at the end of that path.

Where's Funky's Arsenal?
It's in plain view in the large area with the rotating pillar. The 4 bananaport lies in front of it.

Where's Snide's HQ?
It's in plain view in the large area with the rotating pillar. It's adjacent to the area with the very tall, thin tower that appears after Diddy uses the chimpy charge to run into the four gongs.

Where's Candy's Music Shop?
It's in plain view, at the first open area next to the building with the 2 bananaport in front of it.

Where is K. Rool's Battle Arena?
After Lanky gets the golden banana by shooting the flying vulture (inside the building where Tiny was freed), the water there will drain to reveal the pad. Survive Kritter Karnage! for the crown.

Where are the Two Angry Aztec Banana Fairies?
1. Only Tiny can get this fairy. After Diddy feeds the rotating pillar with peanuts (see Diddy's strategy for details), have Tiny visit the nearby building with the new switches that appear after Diddy's done. Shoot the feather switch to enter. Take the first left branching path to find a small hole in the side of the wall and a mini monkey barrel. Shrink and go in the hole to find the fairy. (There's another hole on the right branching path with film icons in it.)
2. Using any Kong, enter the building with the llama face on it (in the big area where the rotating pillar's found) by shooting the switch on the back of the building. Enter and look for an alcove with a small vase turned over on its side. The fairy should be hovering above the vase.

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