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Creepy Castle: Donkey Kong Strategy
In general, try to complete all the Things to Do tasks in order before attempting to grab any golden bananas - many require the completion of special tasks or ability upgrades to get them.
Important Things to Do
1. Inside the big tree, shoot the coconut switch to open the door. Go all the way to the big hole in the ground and jump in the water (shoot the yellow balloon before jumping down, though). Once in the water, swim to find a floating platform with a banana bunch on it. Stand on it to reveal moving bulls-eye targets on the wall. Use Donkey's sniping zoom-in capability with his weapon (C-right on the controller) and shoot all the targets that appear. This raises the water up, so Donkey can get the banana above. Swim through the hole at the bottom of the water to leave.
2. From the 5 bananaport atop the tower, run down the wooden pathway to a red stomp switch with Donkey's face on it. Simian slam it, then run down the wooden path to find a cloud. Jump on the cloud and jump into the now-opened door to the library. Once inside, head up the left path to find a book-filled room. Kill all the enemies inside to reveal a red stomp switch. Simian slam it to open up the right path. Follow the right path and look for a barrel with Donkey's face on it. Jump into it to turn invincible and run to the banana protected by the flying books. (En route to the banana, remember to flip jump to grab the two banana bunches hovering above the flying books).
3. From the 1 bananaport that's not in front of the lake, head down to the graveyard area. Look for the big red door on the lowest plateau of the graveyard area and go in. Look for a passageway that leads to a large skull with a coconut switch on its right side. Shoot the switch, then head in the skull. Take the far left path until reaching a T intersection, then head right. At the end, is a 2 bananaport and a coconut switch. Shoot it to enter a room with six levers. Using the pattern on the far wall, pull them in this order: left lever closest to the closed door, right lever closest to the door, and left lever farthest from the closed door. This opens the door, which leads to a ghost mine cart ride. Finish the ride with at least 25 coins for the banana. (Avoid all the coins at the start - save them for the return trip! Outrun the demon's first barrage of fireballs by going at full speed.)
4. Go into the dungeon (a room connected to a passageway near Candy's music hut). Take the center path to a red stomp switch with Donkey's face on it. Enter the newly opened passageway. Inside on the floor is a scrambled face. Simian slam the floor tiles to put Donkey's complete face there. A banana will appear once the puzzle is solved.
5. Inside the big tree, shoot the coconut switch to open the door. Look for a big yellow-haired Kasplat to kill. He has the piece Donkey seeks. Return to Snide for the golden banana.
100 Yellow Bananas to Find
In each level there are 100 bananas for each Kong to find. Donkey has to collect the yellow ones. When you collect 75 you get a Banana Medal. The bananas are scattered loose (1 piece), in bunches (5 pieces) and in balloons (10 pieces). Below are the locations of the bananas, devided in single, bunched and ballooned bananas.
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Dr. Doak is back in business...!! - Leimuiden (The Netherlands), 15th December 2001.