..... | ..... | ..... | ..... | ..... | ..... | ..... | ..... | ..... | ..... | ..... | ..... | ..... | ..... | ..... | ..... | ..... | ..... | ..... |
..... |
This mushroom-filled level introduces two new gameplay elements. First is a time factor: day and night. Using a huge clock in the middle of the level to change the time, the Kongs must perform certain tasks under the moonlight. Second is a huge mushroom - perhaps the first example of a truly vertically designed level area.
However, don't let these new elements intimidate the Kongs. With nearly all Cranky's abilities learned, this level should prove more fun than frustrating. One of Lanky's golden banana's in this level can't be obtained without the Orangstand Sprint skill learned in the next level, Crystal Caves. This makes Fungi Forest the only level in the game (other than DK Isles) in which the Kongs can't leave with 25 golden bananas the first time through.
Fungi Forest: Level FAQ
Here are answers to fundamental questions that players may have about the Fungi Forest level. If the question isn't answered here, be sure to check each character's Important Things to Do list for this level as well as the 100 Percent Strategy section of this guide:
Where's Cranky's Lab?
Where's Funky's Arsenal?
Where's Snide's HQ?
Where's Candy's Music Shop?
Where is K. Rool's Battle Arena?
Where are the Two Fungi Forest Banana Fairies?
How do I Change Night and Day?
|
..... |
..... | ..... | ..... | ..... | ..... | ..... | ..... | ..... | ..... | ..... | ..... | ..... | ..... | ..... | ..... | ..... | ..... | ..... | ..... |
Best viewed with Microsoft Internet Explorer 5.0 and 1024 x 768 resolution. (Minimum: MSIE 4 / 800 x 600 resolution)
Dr. Doak is back in business...!! - Leimuiden (The Netherlands), 15th December 2001.