Back to the Boss Strategy page

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Boss Strategy

I.  Level Boss Strategy (Part 1)

Despite their fearsome appearances, the bosses have more bark than bite, with rather predictable patterns that are easy to defeat. Here are tips to put the smack down on each boss.

Jungle Japes Boss (Donkey Kong)
This Army Dillo is easy to beat. Zigzag to avoid his fireballs, then grab the TNT barrel and throw it at his head when he pauses. Run in circles away from the Army Dillo as it rolls around, then repeat the process. Three hits make the Army Dillo run away.

Angry Aztec Boss (Diddy Kong)
This Dogadon is easy to beat. Just like the Army Dillo fight, zigzag to avoid his fireballs, then grab the TNT barrel and roll it at the dragonfly's feet when he lands for a breather. Three hits is all it takes.

Frantic Factory Boss (Tiny Kong)
The camera angles and the thin platforms make this boss perhaps the toughest in the game (yes, even tougher than K. Rool!). To beat the Mad Jack, first make sure to have Tiny's pony tail twirl ability. Avoid the boss by staying one square ahead of it. Even better, backtrack as the boss leaps over to Tiny's square by jumping to the square the boss was on previously. When Mad Jack stops to shoot fireballs, jump to the square platform that's the same color as the boss is on that also has the stomp switch to simian slam (stomp on a switch with the wrong-colored floor, and Tiny will get zapped instead).

After three hits, the boss will shoot out lasers that destroy an entire square. Lure the laser to a dummy square, then move quickly toward the stomp switch. Don't land on the square with the correct stomp switch until immediately after he fires! Then, the boss turns invisible. Follow its star trail, as it leaves no shadow. Remember, falling doesn't hurt - but getting hit does. Also try jumping diagonally between squares to get to a stomp switch faster and playing with the camera view set to far, which lets Tiny see more of the screen and the boss as well. After five or six hits total, the boss should be history.

Gloomy Galleon Boss (Lanky Kong)
This is the first stage where a vehicle's involved, but it's easier than it looks. Speed is life in this level against the gigantic Puftoss fish: Keep moving at all costs and use the R button to help Lanky make sharp turns. Don't worry about the timer. As long as Lanky keeps moving in a circle, he'll see the next DK star to run through. When the Puftoss does its circle shockwave, stay to the outside edge - even if Lanky's trying to run through a DK star. Be patient and wait for the shockwave to clear before moving toward the DK star. The fishy boss requires roughly five or six shocks to dispatch it.

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